Player Height

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Pure Hellspawn
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Player Height

Post by Pure Hellspawn »

How do I make a player start a map at the top of a sector?
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Siggi
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Post by Siggi »

If the map is in Hexen mode, then you should be able to change the height of the player start. In Doom mode you can't do this though (AFAIK).
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Amuscaria
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Post by Amuscaria »

Psycho Siggi wrote:If the map is in Hexen mode, then you should be able to change the height of the player start. In Doom mode you can't do this though (AFAIK).
you cant. YOu will needa script that raises the player up at the very start or have a solid floor intersect the 3D(having the same floor height as the 3d Floor) and lower at the very start of the map, leaving the player at the top.
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Nash
 
 
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Post by Nash »

That is IF 3-d sectors are involved at all in the first place!
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Amuscaria
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Post by Amuscaria »

Nash wrote:That is IF 3-d sectors are involved at all in the first place!
Thats how I understand it. Unless he means he just wanted to throw the player to a certain elevation. You'll have to make a sector with the height you want and lower it with a script really fast at the start of the map.
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Nash
 
 
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Post by Nash »

He didn't say his question was for GZDoom, so I don't think we are talking about 3-d floors at all, here.
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Apothem
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Post by Apothem »

You could just put the spawner on top of an invisible bridge thing and remove it on enter
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Pure Hellspawn
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Post by Pure Hellspawn »

Now I am having problems scrolling scripted marines. I can get one of them to scroll correctly but the other set scrolls backwards. What do I do?
Commando
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Post by Commando »

Nash wrote:3-d floors

awsome how would you do that in gzdoom?
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Ryan Cordell
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Post by Ryan Cordell »

Only involves a special linetag, a control sector and a tagged sector (Said control sector is outside the map), complicated at first, but easy to manage much later on.
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Alterworldruler
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Post by Alterworldruler »

Blade Nightflame wrote:Only involves a special linetag, a control sector and a tagged sector (Said control sector is outside the map), complicated at first, but easy to manage much later on.
yes they're easy but if you want to do 3d sloped floors it's much harder to do and hard to control
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Phobus
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Post by Phobus »

Not really, as long as you know how to make slopes, and make sloped control sectors, it's exactly the same principle.
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Enjay
 
 
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Post by Enjay »

2 or 3 sloped 3D floor examples attached to this thread...

http://forum.drdteam.org/viewtopic.php?t=1696
Commando
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Post by Commando »

Is there a WAD that has 3d floors in it? :P
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Bashe
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Post by Bashe »

He just linked you to some.
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