Hi-res status icons (graphics)

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Lexus Alyus
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Hi-res status icons (graphics)

Post by Lexus Alyus »

Wouldn't it be cool if we could have hi-res fonts, status bar, inventory keys/items, etc...? Ya know, all the small bits of graphics :D. I think this would be cool :D.

:twisted:
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Graf Zahl
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Post by Graf Zahl »

Somebody has to make them - except the keys where you can use the in-game sprites.
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Enjay
 
 
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Post by Enjay »

There has already been a set made (for JDoom and related ports IIRC). I don't like everything in it, but some of it is OK and it is all there (I think). For Doom at least.

Also, as far as making them goes, it's probably less of an onerous task than making a new bunch of sprites for a single monster, or something.
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Graf Zahl
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Post by Graf Zahl »

The status bar can't be done for technical reasons but all the rest should work now that the 2D texture functions recognize texture scaling factors.
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Cutmanmike
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Post by Cutmanmike »

Wait... so scaling works with anything now?
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Graf Zahl
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Post by Graf Zahl »

Since the 2D texture drawer can recognize scaling, yes. But of course you have to be careful with a software renderer. The higher the graphic's resolution the more visible the scaling artifacts will become.
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Cutmanmike
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Post by Cutmanmike »

So this feature going to work or does it already work in GZdoom?
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Graf Zahl
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Post by Graf Zahl »

It's working in 2.1.6 if there is no bug that's preventing it. I haven't tested hires graphics for icons myself yet
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