ZCTC - Version 4.1 Released!!
- Cutmanmike
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- Alterworldruler
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- Shadelight
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- Cutmanmike
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All right, I suppose I'll start mapping then.
I don't have to use any custom textures/music/whatever, do I? I was planning to just make a basic map...if you could hop on your instant messenger, we could discuss it. I'm Locke9013 for AIM and bashe86@hotmail.com for MSN.
I don't have to use any custom textures/music/whatever, do I? I was planning to just make a basic map...if you could hop on your instant messenger, we could discuss it. I'm Locke9013 for AIM and bashe86@hotmail.com for MSN.
- Cutmanmike
- Posts: 11354
- Joined: Mon Oct 06, 2003 3:41 pm
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Hehe, I had nothing better to do so I whipped up an incredibly weirdass CTC map... I hereby present you with "Techno Sucks", an obviously oxymoronic title. I think I may have crossed the border in terms of complexity though... take a look:

Although it's not *quite* as cluttered as that shot would suggest, I haven't tried it online so I'm not sure about gameplay balance. It seems like it would have some pretty fast-paced gameplay as you can run around like crazy from structure to structure, but then again... consider this a beta.
Hey, we need at least one "super-player-amount map", right Cutman?
And without any further ado,
EDIT: I ate the link because that version was busted. See page 4 for an update 'cause I'm too lazy to find the link again.

Although it's not *quite* as cluttered as that shot would suggest, I haven't tried it online so I'm not sure about gameplay balance. It seems like it would have some pretty fast-paced gameplay as you can run around like crazy from structure to structure, but then again... consider this a beta.

Hey, we need at least one "super-player-amount map", right Cutman?

And without any further ado,
EDIT: I ate the link because that version was busted. See page 4 for an update 'cause I'm too lazy to find the link again.

Last edited by Xaser on Mon Sep 11, 2006 7:34 pm, edited 1 time in total.