So at this point I am confused: I wish to simply have a common sound sequence that plays doors/dr1_open when a polyobject is opened and doors/dr1_clos when one is closed. Is this actually possible or did I just miss something about it? I tried getting something out of the SNDSEQ that was linked to in the aforementioned thread but I could get little out of it and nowhere does it define any door sequences for polyobjects either, so at this point I'm just a wee bit confused.
