Polyobject Error

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LilWhiteMouse
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Polyobject Error

Post by LilWhiteMouse »

What does this mean?

Code: Select all

SpawnPolyobj: psIndex > PO_MAXPOLYSEGS
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randi
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Post by randi »

There is a limit of 64 segs per polyobject. Congratulations on being the first person who needs more! :)
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LilWhiteMouse
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Post by LilWhiteMouse »

By now one could be excused for thinking I'm trying to break ZDoom. :\
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Apothem
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Post by Apothem »

randy wrote:There is a limit of 64 segs per polyobject. Congratulations on being the first person who needs more! :)
*applauds* :P
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Bio Hazard
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Post by Bio Hazard »

I still think LWM should change her title to "Finds creative ways to crash and hang ZDoom". :)
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edward850
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Post by edward850 »

its time for randy to get of his couch (XD) and make a way to add more, and what does that mean any way, does that mean you can only have 64 polys?
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Nash
 
 
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Post by Nash »

I can only guess a polyobj which has more than 64 linedefs?
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Graf Zahl
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Post by Graf Zahl »

64 segs, not linedefs. Depending on the surrounding geometry this might mean less than 64 linedefs. And it's only for polyobjects defined with Polyobj_ExplicitLine. But I'm wondering. This should be easily replacable with a dynamic array to get rid of the limit, right?
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Nash
 
 
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Post by Nash »

I have no idea what a seg is.
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LilWhiteMouse
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Post by LilWhiteMouse »

Graf Zahl wrote:64 segs, not linedefs. Depending on the surrounding geometry this might mean less than 64 linedefs.
A lot less. :( I trimmed my polyobj down to 22 lindefs (far beyond the point of "why bother?"), but it still spits the error out at me.
This should be easily replacable with a dynamic array to get rid of the limit, right?
I'd be grateful if there was a work around. Normally I'd just find a way to work within the limits (Subvert and Pervert!) but this case I can't acceptably. :(
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Graf Zahl
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Post by Graf Zahl »

i'd do it right now if i hadnt had a cycling accident today. but im barely able to type right now. :(
the change itself is trivial.
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Phobus
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Post by Phobus »

Unlucky Graf, get well soon :)
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Graf Zahl
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Post by Graf Zahl »

i have to wear a cast for 6 weeks so im out for a little longer it seems. i dont think im able to contribute much in that time...
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edward850
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Post by edward850 »

Don’t worry, your part of the doom community, you will heal fast. (Stupid slow healing CS community)
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Ryan Cordell
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Post by Ryan Cordell »

edward850 wrote:(Stupid slow healing CS community)
Stupid? More like lucky. No more noobs for a while. :P
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