
@ZDUser - The second one is the one in the /idgames archive and just an update of the first one. And thx for your wishes

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//ZombieMan
ACTOR DEZombieMan : ZombieMan 3004
{
States
{
Spawn:
POSS AB 10 A_Look
Loop
See:
POSS AABBCCDD 4 A_Chase
Loop
Missile:
POSS E 10 A_FaceTarget
POSS F 8 Bright A_PosAttack
POSS E 8
Goto See
Pain:
POSS G 3
POSS G 3 A_Pain
Goto See
Death:
POSS H 5
POSS I 5 A_Scream
POSS J 5 A_NoBlocking
POSS K 5
POSS L -1
XDeath:
POSS M 5
POSS N 5 A_XScream
POSS O 5 A_NoBlocking
POSS PQRST 5
POSS U -1
Raise:
POSS KJIH 5
Goto See
}
}
//End of Zombieman
//Arachnotron
ACTOR DEArachnotron : Arachnotron 68
{
Radius 48
}
//End of Arachnotron
//Shotgun Guy
Actor DEShotgunGuy : ShotgunGuy 9
{
dropitem "DEShotgun" 256
}
//End of Shotgunguy
Something like:Nash wrote:Can't you create a single DECORATE lump that #includes individually-named monster definition lumps?
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#include "darkimp.txt"
#include "hectebus.txt"
#include "cockodemon.txt"
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[Inside Decorate]
#include "HECTEBUS"
#include "HISSY"
#include "MANCUSE"
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#include "decorate/hectebus.txt"
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#include "actors/wolf3d/enemies.txt"
#include "actors/wolf3d/items.txt"
#include "actors/wolf3d/weapons.txt"
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decorate.zombieman.txt
decorate.shotgunguy.txt
decorate.chaingunguy.txt
..etc