A_Explode(damage, radius, donthurtshooter, pushforce)
Pushforce would simply control how much actors are pushed back from the damage of A_Explode. I'm trying to make a "Gas" effect but actors are getting pushed back by it which I don't want. Is this possible?
A_Explode extension
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- Cutmanmike
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Re: A_Explode extension
Doesnt Hexen have this? The poison flechette of the Cleric does radial damage without pushing monsters back. o_oCutmanmike wrote:A_Explode(damage, radius, donthurtshooter, pushforce)
Pushforce would simply control how much actors are pushed back from the damage of A_Explode. I'm trying to make a "Gas" effect but actors are getting pushed back by it which I don't want. Is this possible?
- Theshooter7
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- Cutmanmike
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