A_Explode extension

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Cutmanmike
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A_Explode extension

Post by Cutmanmike »

A_Explode(damage, radius, donthurtshooter, pushforce)

Pushforce would simply control how much actors are pushed back from the damage of A_Explode. I'm trying to make a "Gas" effect but actors are getting pushed back by it which I don't want. Is this possible?
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Amuscaria
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Re: A_Explode extension

Post by Amuscaria »

Cutmanmike wrote:A_Explode(damage, radius, donthurtshooter, pushforce)

Pushforce would simply control how much actors are pushed back from the damage of A_Explode. I'm trying to make a "Gas" effect but actors are getting pushed back by it which I don't want. Is this possible?
Doesnt Hexen have this? The poison flechette of the Cleric does radial damage without pushing monsters back. o_o
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Theshooter7
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Post by Theshooter7 »

I have the same situation, Cutman. This would be helpful.
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Zeg-Vok
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Post by Zeg-Vok »

There is +NoDamageThrust
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Cutmanmike
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Post by Cutmanmike »

Crap, didn't know that
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Anakin S.
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Post by Anakin S. »

But does that work with explosions or just the projectile's missile damage? (Or does it even work at all?)
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