Is there a way to specify an actor to be used when a killed enemy gets squished under a door (etc)? Sometimes a pool of mashed up meat and blood simply isn't appropriate.
If there isn't would something like this be easy to add to DECORATE - either as a "SQUISHEDITEM" characteristic that you define similar to "DROPITEM" or a squished state?
Gibbed appearance?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
