Gibbed appearance?

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Enjay
 
 
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Gibbed appearance?

Post by Enjay »

Is there a way to specify an actor to be used when a killed enemy gets squished under a door (etc)? Sometimes a pool of mashed up meat and blood simply isn't appropriate.

If there isn't would something like this be easy to add to DECORATE - either as a "SQUISHEDITEM" characteristic that you define similar to "DROPITEM" or a squished state?
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Medricel
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Post by Medricel »

I saw about this at the end of the colormap thread.
Anakin S. wrote:If you have +NOBLOOD, robots getting crushed under doors just disappear. Also, there's a Crush state that you can use to define the sprite that appears when it's crushed.
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Enjay
 
 
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Post by Enjay »

Shinjanji wrote:
Anakin S. wrote:Also, there's a Crush state...
Aha! Indeed there is. I just couldn't see it for looking. Thanks.
The Wiki wrote:Crush
Defines the crush sequence. This is entered when the actor is crushed by ceiling/door/etc.
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