RELEASE: Wolfenstein 3D TC Version 3.1

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BouncyTEM
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Post by BouncyTEM »

I myself have no problems for this.

See below.

Does need to be loaded with the wolf3d TC by AFADoomer. Otherwise you're doomed. You've been warned.
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Bashe
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Post by Bashe »

Mutants = automatic failure
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BouncyTEM
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Post by BouncyTEM »

what the hell?
that better be sarcastic. :?
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Alterworldruler
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Post by Alterworldruler »

I have still problem with loading custom wolf3d wads

I loaded wolf3d.pk3 then loaded Episode7.wad and got this effect + unknown scripts errors then how load custom wads properly!? this is not happening on normal levels you should test it bouncy!

Image
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Bashe
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Post by Bashe »

Do I look sarcastic to you? :x
Simbey
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Post by Simbey »

AFADoomer, you're free to post the executables here. I'm looking forward to seeing your code changes. :-)
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BouncyTEM
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Post by BouncyTEM »

:(
well so much for me mapping then.
Although IMO it is pretty fscking stupid to have a fscking map 'automatically failure'd' because of a monster in it. V_V that'd be like saying any map with a baron of hell sucks.

@Afterworldruler: doesn't happen for me. :?
Last edited by BouncyTEM on Sat Jul 15, 2006 12:54 pm, edited 2 times in total.
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Alterworldruler
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Post by Alterworldruler »

Hey look at my previous post!

how i can properly custom wads they need acs scripts? i need those scripts to start custom levels properly
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Bashe
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Post by Bashe »

Everybody who puts mutants in their level fails, and I'm always right god dammit. Everything has to conform to my needs or it sucks automatically. Also you can't look up and down and jump you fucking cheaters and only play ports with no features added at all you bunch of whiner emo faggots. [/hobbstiger1]

As for my serious opinion on the map...I don't know, if I die it won't restart and I hate dying anyways so yeah lol.
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AFADoomer
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Post by AFADoomer »

Alterworldruler wrote:Hey look at my previous post!

how i can properly custom wads they need acs scripts? i need those scripts to start custom levels properly
Make sure you have the most current ZDoom or GZDoom version... If you do, you can load any map with teh custom scripts (i.e. Doom2 MAP01 loads fine for me, with custom status bar).
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BouncyTEM
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Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)

Post by BouncyTEM »

you SERIOUSLY need to make it obvious when you're sarcastic. Because I *DID* take that above seriously. -_-

and ick.
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Alterworldruler
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Post by Alterworldruler »

Why the scripts on normal levels don't apply to custom level?
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AFADoomer
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Post by AFADoomer »

Alterworldruler - For the LAST time. Global scripts work fine on normal levels. MAKE SURE YOU'RE RUNNING THE NEWEST VERSION OF ZDOOM.
No one else is having any problems. If they are, they need to let me know...

Bouncy - If you make a MAPINFO that assigns your map a levelnum, the dying/restarting script will work (See the MAPINFO in the .pk3 for a giude)... You can also give your level a number other than 10... If the number is higher than 10, the ACS will take the last digit as the level number that is displayed (unless you set the "g_sod" cvar to 'true' ;)).
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BouncyTEM
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Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)

Post by BouncyTEM »

K, will do, what are the offsets for M_EPISOD.png?
><
I need them for my episode.
Cptschrodinger
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Post by Cptschrodinger »

Okay, I gave bouncys level a try. It's a good map, the mutants were quite a nice suprise! Have you thought about a story or anything yet? Also, I found a guard stuck in a dog near the exit.
Spoiler:
I don't know if it's some kind of sick joke so it may be on purpose. :D
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