RELEASE: Wolfenstein 3D TC Version 3.1
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Alterworldruler
- Posts: 622
- Joined: Mon Dec 19, 2005 7:31 am
- BouncyTEM
- Posts: 3822
- Joined: Sun Aug 24, 2003 5:42 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
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- Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)

well so much for me mapping then.
Although IMO it is pretty fscking stupid to have a fscking map 'automatically failure'd' because of a monster in it. V_V that'd be like saying any map with a baron of hell sucks.
@Afterworldruler: doesn't happen for me.

Last edited by BouncyTEM on Sat Jul 15, 2006 12:54 pm, edited 2 times in total.
- Alterworldruler
- Posts: 622
- Joined: Mon Dec 19, 2005 7:31 am
Everybody who puts mutants in their level fails, and I'm always right god dammit. Everything has to conform to my needs or it sucks automatically. Also you can't look up and down and jump you fucking cheaters and only play ports with no features added at all you bunch of whiner emo faggots. [/hobbstiger1]
As for my serious opinion on the map...I don't know, if I die it won't restart and I hate dying anyways so yeah lol.
As for my serious opinion on the map...I don't know, if I die it won't restart and I hate dying anyways so yeah lol.
Make sure you have the most current ZDoom or GZDoom version... If you do, you can load any map with teh custom scripts (i.e. Doom2 MAP01 loads fine for me, with custom status bar).Alterworldruler wrote:Hey look at my previous post!
how i can properly custom wads they need acs scripts? i need those scripts to start custom levels properly
- Alterworldruler
- Posts: 622
- Joined: Mon Dec 19, 2005 7:31 am
Alterworldruler - For the LAST time. Global scripts work fine on normal levels. MAKE SURE YOU'RE RUNNING THE NEWEST VERSION OF ZDOOM.
No one else is having any problems. If they are, they need to let me know...
Bouncy - If you make a MAPINFO that assigns your map a levelnum, the dying/restarting script will work (See the MAPINFO in the .pk3 for a giude)... You can also give your level a number other than 10... If the number is higher than 10, the ACS will take the last digit as the level number that is displayed (unless you set the "g_sod" cvar to 'true'
).
No one else is having any problems. If they are, they need to let me know...
Bouncy - If you make a MAPINFO that assigns your map a levelnum, the dying/restarting script will work (See the MAPINFO in the .pk3 for a giude)... You can also give your level a number other than 10... If the number is higher than 10, the ACS will take the last digit as the level number that is displayed (unless you set the "g_sod" cvar to 'true'

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