[Bug] Worsthub.wad linedef problem [2.1.x]
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[Bug] Worsthub.wad linedef problem [2.1.x]
I was playing Worsthub.wad, a Xaser wad (can't link to it right now, on another computer, but it's in Idgames), a while back and at one point the player automatically jumps across an abyss and lands on a piece of land across the pit. In the 2.1.x versions, the player jumps across the abyss and hits an invisible wall to end up dying in the abyss, yet in older versions this wall did not present a problem. What's wrong?
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49234
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Gravity application was done wrong in older versions of ZDoom so with the fixed code the player can jump slightly farther and higher. Maybe it's related.
But I am unwilling to look for this in the WAD myself because I'm not in the mood to subject myself to this kind of torture. Where exactly is 'at one point'?
But I am unwilling to look for this in the WAD myself because I'm not in the mood to subject myself to this kind of torture. Where exactly is 'at one point'?
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49234
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
It looks my guess was correct. The gap the player has to jump through is just a tiny bit too narrow for the fixed code. Now, if this was a serious map it might bother me enough to add a compatibility option. But since this is utter crap (and perfectly well knows about it - see the name) I won't bother. ZDoom had its gravity code wrong forever (the last version not to have this problem is 1.22) and this was clearly a bug that breaks other maps. So unless some real map needs special treatment I don't see any point to re-introduce the buggy behavior.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49234
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
I don't think so. The issue that caused me to change this was that in older ZDooms you couldn't run over a gap to a 24 map units higher platform. Good examples for this are the exit puzzle of CommunityChest Map10 or the secret in MAP02 of Bio-War. And as I said, the bug was introduced in one of the early 1.23 betas. 1.22 doesn't have it.