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Anakin S.
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Post by Anakin S. »

Anakin S. wrote:@David: Okay. That's fine. I didn't see that. Thanks for letting me know.

So...what do you think, guys?
About my light saber duels, that is. Have any of you tried it yet?
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Ryan Cordell
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Post by Ryan Cordell »

Already commented it, it was awesome. But however, I think it'd benefit for more slashes just like you could punch more times in WW-Stranger. Otherwise, it's very damn good.
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BouncyTEM
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Post by BouncyTEM »

agreed.

also, blocking is {literally} useless. it does nothing to anything. :(
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Anakin S.
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Post by Anakin S. »

Thank you for your compliments and suggestions, guys.

@Blade: I guess I misunderstood what you meant in your previous post, and then I saw some people talk about Earthbound Doom and Dr. Who, so I thought the thread might have been derailed. What do you mean by "I think it'd benefit for more slashes just like you could punch more times in WW-Stranger?" If you mean using alternative slashing animations, I'm not that good at making sprites and I'm not quite sure how I would go about doing that.

@Bouncy: Why is blocking useless? It should protect you against the enemy saber users and blaster bolts (unless you run into them). It works for me. It might not protect you from some Force powers, and it definitely won't protect you from a thrown light saber. Also, with gzdoom 1.0.10, there was a problem with A_SpawnItem, and since A_SpawnItem is used to create the shield when you block, it probably won't work. But with the latest gzdoom, that has been fixed.
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Ryan Cordell
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Post by Ryan Cordell »

What I meant was, as in WW-Stranger, you can punch diffrently depending on how much you use the attack button. That'd give a bigger depth in the battles, but if it's too hard for you, then there's no need.
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BouncyTEM
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Post by BouncyTEM »

Anakin S. wrote:Thank you for your compliments and suggestions, guys.


@Bouncy: Why is blocking useless? It should protect you against the enemy saber users and blaster bolts (unless you run into them). It works for me. It might not protect you from some Force powers, and it definitely won't protect you from a thrown light saber. Also, with gzdoom 1.0.10, there was a problem with A_SpawnItem, and since A_SpawnItem is used to create the shield when you block, it probably won't work. But with the latest gzdoom, that has been fixed.
that explains why it did nothing for me. i have 1.0.10. X.x
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Anakin S.
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Post by Anakin S. »

Blade Nightflame wrote:What I meant was, as in WW-Stranger, you can punch diffrently depending on how much you use the attack button. That'd give a bigger depth in the battles, but if it's too hard for you, then there's no need.
I guess I'm still unclear as to what you really mean. I haven't played WW-Stranger before. Is it a zdoom wad? It's hard for me to make new sprites, but I could probably cook up some more decorate. It depends on what you're trying to do.
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BouncyTEM
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Post by BouncyTEM »

example;
press attack button once. a swing occurs.
press attack button again; a different swing occurs.
press attack button once again; yet another swing occurs of a different sort.
press attack button AGAIN; yet ANOTHER different swing occurs.
press attack button ONCE AGAIN; a power strike is done.
then it starts over back to 'press attack button once.'

that'd be an example of what he wants.
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Phobus
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Post by Phobus »

Basically, combos that build up to a powerful hit if you keep swinging. Best case would be if, after a period of inactivity, the combo goes back to start again, as opposed to building up to a power strike, running off, shooting down a few enemies on ledges, then power striking some poor unsuspecting imp.
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Anakin S.
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Post by Anakin S. »

So to continue the combo, the player just needs to keep firing? It doesn't matter if he hits or misses?

Also, this wad only requires gzdoom in that it uses A_GiveToTarget, A_TakeFromTarget, and A_JumpIfInTargetInventory, which will eventually make it to zdoom someday. By the way, how hard to fight are the Sith lord and dark Jedi enemies for you? Too easy? Too hard? Just right?
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Ryan Cordell
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Post by Ryan Cordell »

I guess it might be intended so you can ONLY hurt them while they're attacking. But you wanted another way instead of 'attack-while-enemy is attacking'?
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Cutmanmike
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Post by Cutmanmike »

What what what? What's this about lightsaber duels? My lightsaber weapon is already fully capable of that!

You see, the blocking alternative fire shoots out lots of mini reflective actors which can be hit. So if someone tries to attack you while you're blocking, chances are that you're going to hit the many actors being shot by the blocker. What's good about this is, if you hit them from another angle where they aren't facing it will hurt them for sure.

Edit: Hmm. I'm assuming "light saber duels" is refering to multiplayer right?
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Anakin S.
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Post by Anakin S. »

I'm sorry if I offended you by using your idea in my wad. I sent you a pm before I brought the file to this thread asking you if it was alright if I use your idea and you said it was. I credited you for the idea in my original post.

This mod doesn't refer to multiplayer. It does have multiplayer compatibility in the sense that you can also block other players' light saber attacks. For some reason, it can't block monsters' melee attacks, so I assumed it couldn't block player punches. For this reason, I made the light saber use a short range bullet attack intsead.

I made two new enemies, the Sith lord and dark Jedi, which are based off standard doom monsters and modified so that they respond to player and enemy attacks by blocking. If you swing your saber, the enemy will automatically block. If an enemy soldier (in my demo map) shoots at the Sith lord, he'll deflect their shots. Why don't you try it out?

EDIT: You're probably right about blocking. I should have used the same blocking mechanism for the enemy saber users, but I thought it might not protect them fully enough, so I used A_SetReflectiveInvulnerable instead.
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Anakin S.
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Post by Anakin S. »

BUMP

Is Star Wars ZDoom dead? It dropped below the forum horizon.

I tried making some space flight simulation, but I don't have any ship sprites yet. I just used A_FastChase for the enemy fighters since that's the cleanest way of doing right now and anything more realistic than that is probably impossible anyway. I'll upload it sometime later.

By the way, if you haven't tried out my light saber duels wad, go check it out. The whole purpose of this was to make it so you can fight AI Sith enemies with a light saber (thanks, Cutmanmike). This is so that in case you want to create some light saber showdowns at key moments in the plot like in the movies, you can do it (and as regular enemies like in KOTOR). The Sith lord can also use Force powers and both you and he can throw your light sabers.
Last edited by Anakin S. on Sun Jul 02, 2006 1:12 pm, edited 1 time in total.
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BouncyTEM
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Post by BouncyTEM »

not dead. just on standby.
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