Changing flats during play

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Illdo
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Changing flats during play

Post by Illdo »

Is there a way to change a floor flat of a sector with a script?
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Enjay
 
 
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Post by Enjay »

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Zippy
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Post by Zippy »

http://www.zdoom.org/wiki/index.php?tit ... yValueTxTy
http://www.zdoom.org/wiki/index.php?tit ... LowestTxTy
http://www.zdoom.org/wiki/index.php?tit ... AndStayTx0
http://www.zdoom.org/wiki/index.php?tit ... alueStayTx

These can also be used in the appropriate circumstances and will change a sector's floor flat. Be aware that most of them will also change the sector's special.
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Graf Zahl
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Post by Graf Zahl »

That was rather pointless considering the question. Why go the convoluted route when there are simpler and more controllable methods?
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PaganRaven
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Post by PaganRaven »

The donut special changes the floor.

heehee =)

and I changed my avatar.
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Zippy
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Post by Zippy »

Graf Zahl wrote:That was rather pointless considering the question. Why go the convoluted route when there are simpler and more controllable methods?
Zippy wrote:These can also be used in the appropriate circumstances and will change a sector's floor flat.
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Graf Zahl
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Post by Graf Zahl »

Even then the other methods are better. The only purpose of these specials is to implement Doom's original types.
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Post by Zippy »

It doesn't mean that you can't use them. I would say yes, most situations in maps today would see the benefit of using the more flexible approach. That doesn't mean that if you ever have a single sector that you have to lower into lava and make it blend in that you must absolutely use ChangeFloor, Sector_SetDamage, etc.
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Illdo
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Post by Illdo »

I didn't find that special since it wasn't categorized.
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Graf Zahl
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Post by Graf Zahl »

These aren't specials but internal ACS functions.
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