decorate weapon prob
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decorate weapon prob
i'm using this new shotgun and i set it to replace all the shotguns in the game. it didn't replace the shotgun as dropped by the shotgunguy so i made a new shotgunguy exactly the same except he drops the new shotgun.
the prob is that is that the dropped shotgun give you 8 shells insted of 4 and i tried:
dropitem newshotgun 256 4, to made it drop every time with 4 shells but it didn't work, any sugestions?
i have the same prob with the new chaingun and the one dropped by chaingunguy
the prob is that is that the dropped shotgun give you 8 shells insted of 4 and i tried:
dropitem newshotgun 256 4, to made it drop every time with 4 shells but it didn't work, any sugestions?
i have the same prob with the new chaingun and the one dropped by chaingunguy
Re: decorate weapon prob
edgar wrote:i'm using this new shotgun and i set it to replace all the shotguns in the game. it didn't replace the shotgun as dropped by the shotgunguy so i made a new shotgunguy exactly the same except he drops the new shotgun.
the prob is that is that the dropped shotgun give you 8 shells insted of 4 and i tried:
dropitem newshotgun 256 4, to made it drop every time with 4 shells but it didn't work, any sugestions?
i have the same prob with the new chaingun and the one dropped by chaingunguy
Did you set the shotgun's "Weapon.AmmoGive" to the right number? Say 8? Dropped weapons give 1/2 the ammo, whereas the normal pickup gives the full amount. And also, it's dropitem "newshotgun" 255, not t 256.
Post your decorate. It would help.
i got a different question, if you have full ammo for a reloading weapon, say you have 50 shotgun shells, but you have less than a full clip and you pick up a shotgun, you'll pick it up but since you have full ammo already it'll just disappear, is there a way to correct this problem, also i compiled a mod together that replaces all the stock doom weapons but they switch too quickly, how can i fix that.
- Ryan Cordell
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Re: decorate weapon prob
I doubt that's how it works, as far as I remember now, DROPITEM NEWSHOTGUN (256) is the probability of it actually spawning, 4 is possibly the amount of it. If you want it to have only 4 shells, you would need to edit the Shotgun's decorate (Or make one/paste it from Wikipedia, ironically.) and edit the Weapon.AmmoGive1 to 4.edgar wrote:dropitem newshotgun 256 4, to made it drop every time with 4 shells but it didn't work, any sugestions?
your weapon's clip should never be te same amount as the ammo that the weapon gives, never more and neer less. As for the full ammo, it doesn't rally matter how much ammo you have, since the clip is only a counter, you lose ammo the same way as if you didn't havea clip. The Clip counter only tells the gun when to reload. It shouldn't effect your weapon.edgar wrote:i got a different question, if you have full ammo for a reloading weapon, say you have 50 shotgun shells, but you have less than a full clip and you pick up a shotgun, you'll pick it up but since you have full ammo already it'll just disappear, is there a way to correct this problem, also i compiled a mod together that replaces all the stock doom weapons but they switch too quickly, how can i fix that.
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I don't understand that. It shouldn't pick up, unless it's a weapon and you don't have that weapon.edgar wrote:i got a different question, if you have full ammo for a reloading weapon, say you have 50 shotgun shells, but you have less than a full clip and you pick up a shotgun, you'll pick it up but since you have full ammo already it'll just disappear, is there a way to correct this problem.
- Ryan Cordell
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Zen Dynamics has a much more diffrent method of reloading. It uses ACS compared to WW-Stranger, Doom3 Weapon mod's and the WRW Automatic Shotgun's method of using DECORATE to reload. (Randy should've used the kind of reloading system from DDF/EDGE, imho.)edgar wrote:i've been testing around and i've found several other wads with reloading weapons that have the same problem, such as the doom3 weapons mod, ww-stranger, and the automatic shotgun from the wrw. also i did not see this problem in zen dynamics,
- TheDarkArchon
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There's one major gripe I have with the way EDGE handles reloading: The fact you can't do partial reloading properly. At least the hax I made for ZDoom handles that. If that gets done, I'm all for it.
Last edited by TheDarkArchon on Thu Apr 27, 2006 12:48 pm, edited 1 time in total.
- Ryan Cordell
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- TheDarkArchon
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The WRW has several things that cannot be done in EDGE, such as splash damage not affecting the spawner, chargable weapons, homing weapons (EDGE has this but it not well implemented ATM) to name a few.Blade Nightflame wrote:And if Decorate can get some major features from DDF, I'll be happy to even ignore EDGE, but for now, Decorate just seems a bit pale to what DDF does.
