New maps, and other projects whose primary focus is new maps, belong here.
Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Eriance wrote:wow. Looking A-W-E-S-O-M-E there. How did you get your light-effects textures (the red texture and the blue one) to be so smooth? Did you use PNGs instead of the doom texture and the it's pallete? Or is it just because the screen is really small and it looks blended? o.o
My guess is that those shots were taken in GZDoom, which in hardware mode isn't limited to only 256 colors.
@Everyone: Everything of TNT2 is finished except this last area in the middle, these containment areas. I have still no idea how to improve them and I would appreciate if some of you could give me some ideas or suggestions because I have a real mapping block on that last area
Mapping wise-hm, perhaps some ceiling lights, and maybe remove some crates in place of pillars, where they fit, because it seems like the kind of sized rooms that need some support beams in the center or thereabouts.
Tormentor667 wrote:@Everyone: Everything of TNT2 is finished except this last area in the middle, these containment areas. I have still no idea how to improve them and I would appreciate if some of you could give me some ideas or suggestions because I have a real mapping block on that last area
You know, without seeing the area in context of the whole map it is hard to make suggestions how to improve it. But these are just storage rooms after all. They don't have to be über-detailed. IMO it should be enough to match their visual style to the rest of the map without adding too much new geometry.
Well, I had rather in mind to totally rebuild them, adding some stacked sector scenery to make it look "larger"... but... well... this would take a lot of time and trickery...
Now here's a question out of the wrong hat:
-Is UTNT a testament to your doom mapping career? I'd like to know please wether you'll be working on Stronghold or not.