Question about projectiles
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Question about projectiles
I was wondering. Since the Puffs have a crash state (it goes into it when hitting a monster? not sure how to do it yet). I was wondering if a projectil can have a crash state as well.
- Ryan Cordell
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Re: Question about projectiles
As far as I know, possibly.Eriance wrote:I was wondering. Since the Puffs have a crash state (it goes into it when hitting a monster? not sure how to do it yet). I was wondering if a projectil can have a crash state as well.
- TheDarkArchon
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Re: Question about projectiles
Hits object - Blood spawnedEriance wrote:I was wondering. Since the Puffs have a crash state (it goes into it when hitting a monster? not sure how to do it yet).
Hits object with +NOBLOOD object (or puff has +PUFFONACTORS) - Puff spawned in "Spawn" state
Hits wall - Puff spawned in "Crash" state
- Bio Hazard
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- Ryan Cordell
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- Anakin S.
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Re: Question about projectiles
Also, +PUFFONACTORS allows the spawn state to be played when hitting bleeding actors as well as nonbleeding actors. I don't believe you can change the blood sprites yet, but you can change the blood color for an actor with BloodColor "red(hex) green(hex) blue(hex)".TheDarkArchon wrote:Hits object - Blood spawnedEriance wrote:I was wondering. Since the Puffs have a crash state (it goes into it when hitting a monster? not sure how to do it yet).
Hits object with +NOBLOOD object (or puff has +PUFFONACTORS) - Puff spawned in "Spawn" state
Hits wall - Puff spawned in "Crash" state
I wish we could have different frames that a projectile plays when hitting a monster versus hitting a wall. I've been bugging Graf about that for a while.