Question about projectiles

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Amuscaria
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Question about projectiles

Post by Amuscaria »

I was wondering. Since the Puffs have a crash state (it goes into it when hitting a monster? not sure how to do it yet). I was wondering if a projectil can have a crash state as well.
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Ryan Cordell
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Re: Question about projectiles

Post by Ryan Cordell »

Eriance wrote:I was wondering. Since the Puffs have a crash state (it goes into it when hitting a monster? not sure how to do it yet). I was wondering if a projectil can have a crash state as well.
As far as I know, possibly.
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TheDarkArchon
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Re: Question about projectiles

Post by TheDarkArchon »

Eriance wrote:I was wondering. Since the Puffs have a crash state (it goes into it when hitting a monster? not sure how to do it yet).
Hits object - Blood spawned
Hits object with +NOBLOOD object (or puff has +PUFFONACTORS) - Puff spawned in "Spawn" state
Hits wall - Puff spawned in "Crash" state
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Amuscaria
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Post by Amuscaria »

can i change the blood sprite used by the monsters in Zdoom? EDGE could do this easily.
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Bio Hazard
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Post by Bio Hazard »

I think you can in GZD, not regular ZDoom though. (AFAIK)
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Post by Ryan Cordell »

Bio Hazard wrote:I think you can in GZD, not regular ZDoom though. (AFAIK)
Also in a way that each monster would have a seperate blood sprite?
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Anakin S.
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Re: Question about projectiles

Post by Anakin S. »

TheDarkArchon wrote:
Eriance wrote:I was wondering. Since the Puffs have a crash state (it goes into it when hitting a monster? not sure how to do it yet).
Hits object - Blood spawned
Hits object with +NOBLOOD object (or puff has +PUFFONACTORS) - Puff spawned in "Spawn" state
Hits wall - Puff spawned in "Crash" state
Also, +PUFFONACTORS allows the spawn state to be played when hitting bleeding actors as well as nonbleeding actors. I don't believe you can change the blood sprites yet, but you can change the blood color for an actor with BloodColor "red(hex) green(hex) blue(hex)".

I wish we could have different frames that a projectile plays when hitting a monster versus hitting a wall. I've been bugging Graf about that for a while.
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