The CRT is dynamically linked but wxWidgets is linked statically.
And if you ask me, wxWidgets does create bloated output. 80% of SLADE.EXE are wxWidgets. But it's still far more preferable than that GTK abomination.

I use MSVC 7, yeah it takes a long time to compile, but GTK was the same. Graf pretty much answered the restQBasicer wrote:What do you use for a compiler? MSVC or MingW? Do you find wx takes a long time to compile? Do you static link your programs? Do you find the program output of WX bloated to do small things?
Strange, have you tried putting the dll file in the SLADE directory? Also there are 2 dlls needed, msvcr71.dll and msvcp71.dll. Both are included in the dllfiles.rar file at the SLADE downloads section.DoomRater wrote:The error I get upon startup is that it can't find MXVCRT71.dll but when I tried to install said dll, it was actually there in Windows/system32... Help plz?
That'd be greatSlayeR wrote:Uh, you know there is an input configuration dialog right?Edit->Preferences->Input. I'll probably create a 'doom builder' controls config file for the next version or something too.
Hmm, what is the name of the map? I don't think glbsp likes non-standard map names :/Also, another ZDoom 96x pwad of mine (no GZDoom features at all - was meant for software ZDoom) refuses to go into 3-d mode; simply says, "Failed to build GL nodes".
What gives?