[.98] Map07: Friendly NPC's
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[.98] Map07: Friendly NPC's
It seems that in Map07 there are rebel soldiers that supposidly are supposed to help you fight the order. (I cannot confirm this using vanilla strife, due to my OS, but I have confirmed it with another source port)
However - in ZDoom - these rebel soldiers are hostile to YOU, and will not attack any of the order's troops, even when caught in a crossfire with one of them.
I don't know the ZDoom code very well, but I'm guessing it's either a problem with the scripts (it's interpreting other games' scripts and Strife's the same when it should be different) - or - setting hate towards other monsters (similar to the Hexen's "MinotaurFriend" class, on spawn) is not fully implemented as it should be for this specific class of NPC.
However - in ZDoom - these rebel soldiers are hostile to YOU, and will not attack any of the order's troops, even when caught in a crossfire with one of them.
I don't know the ZDoom code very well, but I'm guessing it's either a problem with the scripts (it's interpreting other games' scripts and Strife's the same when it should be different) - or - setting hate towards other monsters (similar to the Hexen's "MinotaurFriend" class, on spawn) is not fully implemented as it should be for this specific class of NPC.
- TheDarkArchon
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The only time the rebel soldiers are EVER hostile to the player is in Map03 when you make any sort of firing noise (excluding the fist/dagger and poison arrows).
I think you are referring to the Vavoom port.. which totally has this wrong. ZDoom reproduces the correct effect of vanilla Strife. You can effectively kill any of the rebel soldiers if you felt like it. They don't retaliate if you attack them.
This is not a bug.
Vavoom is a terrible port when it deals with Strife.. I don't know on how good it is for the other games (it seems OK, but slightly messed up).
Examples of Vavoom of significant things that are done incorrectly:
The crossbow you obtain from the guy that gives you the first quest.. you get 20 arrows AND 20 poison arrows (in fact, most of the ammo pickup numbers are wrong)
A killed Front Soldier (in certain locations) does not drop gun ammo...
I think you are referring to the Vavoom port.. which totally has this wrong. ZDoom reproduces the correct effect of vanilla Strife. You can effectively kill any of the rebel soldiers if you felt like it. They don't retaliate if you attack them.
This is not a bug.
Vavoom is a terrible port when it deals with Strife.. I don't know on how good it is for the other games (it seems OK, but slightly messed up).
Examples of Vavoom of significant things that are done incorrectly:
The crossbow you obtain from the guy that gives you the first quest.. you get 20 arrows AND 20 poison arrows (in fact, most of the ammo pickup numbers are wrong)
A killed Front Soldier (in certain locations) does not drop gun ammo...
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Sir_Alien wrote:I'm beginning to wonder if Deathlike2 plays or has played a lot of Strife...

But seriously.. I decided to report some bugs on Vavoom on their forums.. especially when some of them are really really bad...
We're fortunate that ZDoom is the one closest to the original... now if randy will fix all the bugs in that are in this forum.... we might be getting close to something...
Well... I saved my game... waltzed on in to Map07 from Map02. I don't know what exactly caused it, maybe I fired my gun too early, but boy did them rebels hate me...
If I never fired my gun, though, and went in, then there was nothing to worry about...
I HAVE noticed that friendly attacking NPC's, when they're in their look state, will attack you if you shoot a noisy gun. This applies to all of the game-types in ZDoom. Unfortunately, this IS a reproduction of original strife behavior - however - I do wonder if Original Strife maybe had something to block that effect in Map07?
I dunno... maybe I'm just rambling... fact is one time in one saved game I was in Map07 and I was getting slaughtered by Order AND Rebels.
If I never fired my gun, though, and went in, then there was nothing to worry about...
I HAVE noticed that friendly attacking NPC's, when they're in their look state, will attack you if you shoot a noisy gun. This applies to all of the game-types in ZDoom. Unfortunately, this IS a reproduction of original strife behavior - however - I do wonder if Original Strife maybe had something to block that effect in Map07?
I dunno... maybe I'm just rambling... fact is one time in one saved game I was in Map07 and I was getting slaughtered by Order AND Rebels.
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You sure you weren't you were experienced it in Vavoom? (1.18 and previous)SoulPriestess wrote:I dunno... maybe I'm just rambling... fact is one time in one saved game I was in Map07 and I was getting slaughtered by Order AND Rebels.
The only thing I can think of is that the the saved game doesn't remember the state of the soldiers... you'll have to test it further..
Either that.. or you can avoid being in the middle of crossfire... because the rebels and acolytes aren't afraid to deal friendly fire.
Well - it's odd - I can manage to reproduce the bug accidentally, but can never figure out how I did it. I do know that a lot of the rebel soldiers WILL attack you if they are in their spawn state and you fire your gun. This might actually be vanilla Strife (and it is for some maps) but it makes Map07 more difficult. Maybe that's what's happening in Map07, they're still in their spawn state when I fire my gun, like right when I enter.