gravity for objects on lifts
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
gravity for objects on lifts
a while back, i got some help making a wad that adds a blood splat death sequence. making blood splash and form a puddle thats stays forever. when a blood puddle is formed on a lift and you press a switch that lowers the lift, the blood will stay floating where the lift used to be even though the floor had changed height, is there a way to apply gravity to the puddles? or to make them fall to ground.
- Caligari87
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- TheDarkArchon
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place
the only flag set by default for the bloodsplat was visable and untouchable. setting the bits to zero worked, but since the mod i use has death frames added in, setting the bits to zero messes up the death frames. i loaded up the deh file, unset flag, copied bits value and pasted that value into my mod's deh file. thanks for all the help.
Last edited by jbb666999 on Wed Dec 28, 2005 3:56 am, edited 1 time in total.
Here is the link to my Doom Mod. Be aware that it is mostly a Compilation and that I made it for myself. I'm still interested to here some outside Opinions though
http://rapidshare.de/files/10024541/JBB ... d.rar.html
http://rapidshare.de/files/10024541/JBB ... d.rar.html