gravity for objects on lifts

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jbb666999
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gravity for objects on lifts

Post by jbb666999 »

a while back, i got some help making a wad that adds a blood splat death sequence. making blood splash and form a puddle thats stays forever. when a blood puddle is formed on a lift and you press a switch that lowers the lift, the blood will stay floating where the lift used to be even though the floor had changed height, is there a way to apply gravity to the puddles? or to make them fall to ground.
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Caligari87
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Post by Caligari87 »

This has been a problem for a while, and I'm not sure if anyone knows how to fix it. I did this exact same thing, with the exact same results.

8-)
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Graf Zahl
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Post by Graf Zahl »

Blood splats have the NOBLOCKMAP flag set. This flag must be cleared for objects that are supposed to be moved by lifts.
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neoworm
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Post by neoworm »

Bullet casings in certain mods do the same thing.
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jbb666999
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Post by jbb666999 »

but how would i do that exactly,
Last edited by jbb666999 on Thu Dec 29, 2005 4:40 am, edited 1 time in total.
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Phobus
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Post by Phobus »

In the Decorate for your permanent blood splats just add the line

-NOBLOCKMAP

(I'm running on the assumption it's a flag)
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TheDarkArchon
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Post by TheDarkArchon »

It's a flag but the blood splat isn't a DECORATE thing. Set the blood splats bits to 0.
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Phobus
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Post by Phobus »

I thought he'd made a special version of it that stayed, and therefore assumed it was decorate.
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TheDarkArchon
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Post by TheDarkArchon »

That's perfectly possible in DeHackEd
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jbb666999
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Post by jbb666999 »

the only flag set by default for the bloodsplat was visable and untouchable. setting the bits to zero worked, but since the mod i use has death frames added in, setting the bits to zero messes up the death frames. i loaded up the deh file, unset flag, copied bits value and pasted that value into my mod's deh file. thanks for all the help.
Last edited by jbb666999 on Wed Dec 28, 2005 3:56 am, edited 1 time in total.
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Enjay
 
 
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Post by Enjay »

A few years ago, I wrote this in my Dehacked tutorials:
Uncheck bit 4 "can’t be hit". If you leave this checked, the blood pools may stay at the height of the floor they were spawned on. So if it is a rising and falling platform you may end up with a trail of blood hanging in mid air.
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jbb666999
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Post by jbb666999 »

Here is the link to my Doom Mod. Be aware that it is mostly a Compilation and that I made it for myself. I'm still interested to here some outside Opinions though

http://rapidshare.de/files/10024541/JBB ... d.rar.html
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