changing colors for pain & item pickup

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iamthejake2000
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changing colors for pain & item pickup

Post by iamthejake2000 »

i know this is a weird question, but is there a way to change the colors for pain & item pickup? it seems their too dim so that, for example, getting hurt is hard to notice. i'm using version 1.23 beta 28a.

thanks.

-jake
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TheDarkArchon
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Post by TheDarkArchon »

It's not customisable. It used to be via the PLAYPAL lump but ZDoom does all blending internally.

BTW, is there a reason why you are still using 1.23?
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Tormentor667
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Post by Tormentor667 »

TheDarkArchon wrote:It's not customisable. It used to be via the PLAYPAL lump but ZDoom does all blending internally.
BTW, is there a reason why you are still using 1.23?
Thats bad... the original DOOM.EXE didn't and so it was customizable... that was cool! *featuresuggestion*
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Graf Zahl
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Post by Graf Zahl »

No chance. ZDoom does it differently so all the various blends can be mixed. Doom couldn't do that.

Try combining a radiation suit with a berserk in ZDoom and you get an effect that mixes both colors together.
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Enjay
 
 
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Post by Enjay »

Pickup colours can be altered via dehacked.

eg, in the misc section of a dehcked patch

Powerup Color Berserk = RRR GGG BBB AAA
Powerup Color Radiation Suit = whatever

I think the last value is alpha (how intense the colour is) but it doesn't seem very subtle. Nearly all values seem to make it either almost invisible or far too dark, with little middle ground.
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Banemeyer
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Post by Banemeyer »

Enjay wrote:Pickup colours can be altered via dehacked.

eg, in the misc section of a dehcked patch

Powerup Color Berserk = RRR GGG BBB AAA
Powerup Color Radiation Suit = whatever

I think the last value is alpha (how intense the colour is) but it doesn't seem very subtle. Nearly all values seem to make it either almost invisible or far too dark, with little middle ground.
Really? Wow, that's something that has real value to me. Thanks Enjay! :)
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Enjay
 
 
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Post by Enjay »

OK, thanks to Graf's comments in the bugs thread, I know why I was having difficulty setting the alpha value for the effect. The colours can have values like 0-255 but the alpha value is "floating point". So values like 0.1, 0.2 etc should be used.
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