This is a dumb question, but where do I find KGZdoom?

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PaganRaven
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This is a dumb question, but where do I find KGZdoom?

Post by PaganRaven »

I can't find it on the site. I even looked around on google for a while, and the only one I found was just the exec and didn't have the kgzdoom.wad in it! Where the heck is this thing hidden on the internet?
It's so frustrating cuz I wanna test my wad with new weapons WITHOUT the skin scaling bug :x
Also it seems apparent that there are certain commands only KGZdoom can do (new player classes as actors in decorate, as far as I know). When is the next GZdoom bugfix release comeing out?
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Enjay
 
 
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Post by Enjay »

KGZdoom? I have no idea what that is.

However, the skin scaling bug was fixed for the most recent version of GZdoom (0.9.17).
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Siggi
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Post by Siggi »

KGBdoom?
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Phobus
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Post by Phobus »

No, KGZDoom.

That guy kgqws or something (I can't rightly remember the letter combination) made it. He made the test wad for it too, where you can use the cyberdemon as a vehicle, or the attack helicopter. Then he made a newer one with the canyons and those little walker thingies that could jump.
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PaganRaven
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Post by PaganRaven »

That's really weird cuz I just downloaded 0.9.17 and the guy is still really tall and skinny instead of normal looking =(
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Enjay
 
 
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Post by Enjay »

I haven't tried it with seperate skins (I don't think I have any scaled ones), but LilWhiteMouse's "Chosen" which scales the default player was broken and now works with 0.9.17.
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PaganRaven
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Post by PaganRaven »

Well it still makes mine look like crap and it makes me wanna cry ='(
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DoomRater
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Post by DoomRater »

I'm going to upload that. It'll be handy to have around anyway... and it was fun.

It DOES seem hard to find, but ask and recieve. I kinda wish alternate handling was put in but then again the oroginal source modder didn't have the knowledge to make the diff file needed so that the others could work on it.
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leileilol
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Post by leileilol »

windiff is your friend!

finny how he used the quake mech
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