Best Monster Contest

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Kirby
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Post by Kirby »

jallamann wrote:So did I win yet?
I GOT AXE FOR JOO!
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jallamann
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Post by jallamann »

:O

heh, maybe I should put a troll in Doom? :P
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Phobus
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Post by Phobus »

Actually, come to think of it, that wouldn't be bad at all ;)

I don't think it would be possible to win this 'contest' as there have actually been no overall ratings, just what each individual judge has deemed to be the best.
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jallamann
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Post by jallamann »

Here's how this troll would look:
Note: I haven't paletted it yet. It might suck because it's blue...
Spoiler:
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Doomguy0505
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Post by Doomguy0505 »

My entry (I'm really bad at naming my monsters)
EDIT: Redone
Last edited by Doomguy0505 on Fri Oct 28, 2005 4:42 pm, edited 1 time in total.
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TheDarkArchon
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Post by TheDarkArchon »

Meh.
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solarsnowfall
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Post by solarsnowfall »

:puke:

That's worse than KoF's Omega Imp.
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Inuyasha_989
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Post by Inuyasha_989 »

Dispite it being n00bish, the least you could do is set the spawn height for the projectiles so they at least look like their coming from his claw :?

Sorry, this kind of monster is a bit overdone.
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Phobus
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Post by Phobus »

It was morbid curiosity that got me downloading that. I had to see what was so bad.

It's just an imp with explosive, plasma generating feet that, after being used, end into a fast imp style walk until it enters it's pain state. Nothing particularly special or good here, although the idea behind it wasn't too bad (barring the projectile choice and choice of base enemy that is).
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Doomguy0505
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Post by Doomguy0505 »

I did a couple improvments
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solarsnowfall
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Post by solarsnowfall »

Phobus wrote:although the idea behind it wasn't too bad (barring the projectile choice and choice of base enemy that is).
Heh, I think "idea behind it wasn't too bad" is cancled out by "(barring the projectile choice and choice of base enemy...)".
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Apothem
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Post by Apothem »

Heh, it made me giggle :P
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Doomguy0505
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Post by Doomguy0505 »

KillerImp (another crap name)

Code: Select all

actor KillerImp : DoomImp 90
{
Obituary "%o was killed by a killer imp."
HitObituary "%o has tasted a lost soul missile."
+QUICKTORETALIATE
+BOSS
+MISSILEEVENMORE
+NORADIUSDMG
Health 2000
Speed 20
States
{
Spawn:
TROO A 3 A_Wander
TROO A 3 A_Wander
TROO A 0 A_Look
TROO B 3 A_Wander
TROO B 3 A_Wander
TROO B 0 A_Look
TROO C 3 A_Wander
TROO C 3 A_Wander
TROO C 0 A_Look
TROO D 3 A_Wander
TROO D 3 A_Wander
TROO D 0 A_Look
Loop
See:
TROO A 0 A_Jump(10, 13)
TROO A 3 A_Chase
TROO A 3 A_Chase
TROO A 0 A_CustomMissile("ImpGhostA", 0, 0, 0)
TROO B 3 A_Chase
TROO B 3 A_Chase
TROO B 0 A_CustomMissile("ImpGhostB", 0, 0, 0)
TROO C 3 A_Chase
TROO C 3 A_Chase
TROO C 0 A_CustomMissile("ImpGhostC", 0, 0, 0)
TROO D 3 A_Chase
TROO D 3 A_Chase
TROO D 0 A_CustomMissile("ImpGhostD", 0, 0, 0)
Loop
TROO A 3 A_Wander
TROO A 3 A_Wander
TROO B 3 A_Wander
TROO B 3 A_Wander
TROO C 3 A_Wander
TROO C 3 A_Wander
TROO D 3 A_Wander
TROO D 3 A_Wander
Loop
Missile:
TROO E 0 A_Jump(128, 5)
TROO E 3 A_FaceTarget
TROO F 3 A_FaceTarget
TROO G 3 A_CustomMissile("DoomImpBall", 30, -30, 0)
TROO G 0 A_CustomMissile("DoomImpBall", 30, 30, 0)
Goto See
TROO E 0 A_Jump(128, 15)
TROO E 3 A_FaceTarget
TROO F 3 A_FaceTarget
TROO G 3 A_CustomMissile("PlasmaBall", 30, -30, 0)
TROO G 0 A_CustomMissile("PlasmaBall", 30, 30, 0)
TROO G 3 A_CustomMissile("PlasmaBall", 30, -30, 0)
TROO G 0 A_CustomMissile("PlasmaBall", 30, 30, 0)
TROO G 3 A_CustomMissile("PlasmaBall", 30, -30, 0)
TROO G 0 A_CustomMissile("PlasmaBall", 30, 30, 0)
TROO G 3 A_CustomMissile("PlasmaBall", 30, -30, 0)
TROO G 0 A_CustomMissile("PlasmaBall", 30, 30, 0)
TROO G 3 A_CustomMissile("PlasmaBall", 30, -30, 0)
TROO G 0 A_CustomMissile("PlasmaBall", 30, 30, 0)
TROO G 3 A_CustomMissile("PlasmaBall", 30, -30, 0)
TROO G 0 A_CustomMissile("PlasmaBall", 30, 30, 0)
Goto See
TROO E 0 A_Jump(128, 4)
TROO E 3 A_FaceTarget
TROO F 10 A_FaceTarget
TROO G 15 A_CustomMissile("Rocket", 30, 0, 0)
Goto See
TROO E 0 A_Jump(128, 5)
TROO E 3 A_FaceTarget
TROO F 20 A_FaceTarget
TROO G 10 A_FaceTarget
TROO G 30 A_CustomMissile("BFGBall", 30, 0, 0)
Goto See
TROO E 0 A_Jump(128, 18)
TROO E 3 A_FaceTarget
TROO F 3 A_FaceTarget
TROO G 0 A_PlaySound("chainguy/attack")
TROO G 3 A_CPosAttack
TROO G 3 A_CPosReFire
TROO G 0 A_PlaySound("chainguy/attack")
TROO G 3 A_CPosAttack
TROO G 3 A_CPosReFire
TROO G 0 A_PlaySound("chainguy/attack")
TROO G 3 A_CPosAttack
TROO G 3 A_CPosReFire
TROO G 0 A_PlaySound("chainguy/attack")
TROO G 3 A_CPosAttack
TROO G 3 A_CPosReFire
TROO G 0 A_PlaySound("chainguy/attack")
TROO G 3 A_CPosAttack
TROO G 3 A_CPosReFire
Goto See
TROO E 0 A_Jump(128, 4)
TROO E 3 A_FaceTarget
TROO F 3 A_FaceTarget
TROO G 3 A_CustomMissile("LostSoulBall", 30, 0, 0)
Goto See
TROO E 0 A_Jump(128, 5)
TROO E 3 A_FaceTarget
TROO F 30 A_FaceTarget
TROO G 3 A_CustomMissile("BaronBall", 30, -30, 0)
TROO G 0 A_CustomMissile("BaronBall", 30, 30, 0)
Goto See
TROO E 3 A_FaceTarget
TROO E 3 A_VileStart
TROO F 3 A_VileTarget
TROO F 3 A_FaceTarget
TROO F 3 A_FaceTarget
TROO F 3 A_FaceTarget
TROO F 3 A_FaceTarget
TROO F 3 A_FaceTarget
TROO G 3 A_VileAttack
Goto See
Melee:
TROO E 3 A_FaceTarget
TROO F 3 A_FaceTarget
TROO G 3 A_CustomMissile("LostSoulBall", 30, -30, 0)
TROO G 0 A_CustomMissile("LostSoulBall", 30, 30, 0)
Goto See
}
}
actor LostSoulBall
{
Scale 0.5
RenderStyle Add
Alpha 0.5
Health 1000
Radius 8
Height 16
Speed 16
Damage 12
Mass 200
SeeSound "skull/melee"
DeathSound "imp/shotx"
+SEEKERMISSILE
PROJECTILE
States
{
Spawn:
SKUL CD 3 Bright A_SeekerMissile(5, 20)
Loop
Death:
SKUL FGHIJK 3 Bright
Stop
}
}
actor MonsterGhost
{
Radius 4
Height 8
Speed 0
Damage 0
RenderStyle Translucent
Alpha 0.35
Projectile
+NoClip
States
{
Spawn:
NULL A 10
Stop
}
}
actor ImpGhostA : MonsterGhost
{
States
{
Spawn:
TROO A 10
Stop
}
}
actor ImpGhostB : MonsterGhost
{
States
{
Spawn:
TROO B 10
Stop
}
}
actor ImpGhostC : MonsterGhost
{
States
{
Spawn:
TROO C 10
Stop
}
}
actor ImpGhostD : MonsterGhost
{
States
{
Spawn:
TROO D 10
Stop
}
}
Recommended Environment: An area with things to use as sheilds (eg. pillars, obstacles)
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Sir_Alien
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Post by Sir_Alien »

Reccomended environment: The Recycle Bin.
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Doomguy0505
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Post by Doomguy0505 »

Have good luck putting an imp in a recycle bin.
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