
Ammo modifier
Damage modifier
Creature hitpoints modifier
Creature speed modifier
Creature Respawn
etc
Moderator: GZDoom Developers
That can be done really easily already though. Define your basic enemy, then inherit from it, spice it up a bit and give it a new editnum. Then when you make your map, flag the basic one to appear on easy, and the harder one on harder settings. I don't see that as being any more involved than defining different states and values within the one monster to then have those states chosen by the engine at run time.Psycho Siggi wrote:On a related note: Decorate should have settings for specific skills when defining actors.