[QUESTION] Unofficial Build, and what's Graf's project?
[edit] Oops, wrong numbers, but meh:
Old one: 2,104,564 bytes(or something like that)
New one: 2,244,608 bytes, and thats the one from the zip in my server folder. So...
Old one: 2,104,564 bytes(or something like that)
New one: 2,244,608 bytes, and thats the one from the zip in my server folder. So...
Last edited by Zell on Tue Aug 30, 2005 12:05 pm, edited 2 times in total.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49234
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
They are not lower. It's just that a depth buffer implementation cuts off the parts of the sprite that are below the floor. The problem here is that I have 2 choices:LK873 wrote:Hmm, anybody else notice some things are lower into the ground? like barrels are kinda a quarter into the ground?
1. Do nothing and leave this effect
2. Lift the sprite up.
I chose to do a mixed solution. For monsters and pickup items I lift the sprite up if it doesn't go too far into the ground. But for most decorations that doesn't look too good so I leave them as they are. Needless to say there will always be some cases where it doesn't really match. But I think my solution gives the best overall results.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49234
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Sniper joe wrote:I still get the old one...
Again, clear your cache. Or maybe your ISP does some improper caching in which case you are screwed...
Last edited by Graf Zahl on Tue Aug 30, 2005 12:15 pm, edited 1 time in total.
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