
32bpp would be nice though. And the textures and sprites would look much better because of that, so I'm all for it too.
Moderator: GZDoom Developers
1. Why getting rid of the hacks? I try to support most of them the best I can do but some of the vanilla tricks are a pain to emulate. So far I haven't found a decent approach to do Strain's MAP21 for example.Lexus Alyus wrote:
I'm all for a GL version of ZDoom done well. Zdoom GL was great... but where is it now? Is it still alive? Graf seems to be a accomplished coder... why doesnt' he just develop his own poort allowing him to get rid of all the nasty Zdoom and Doom hacks and just focus on improving Zdooms code.
That way you can get rid of things like stacked sectors... people who like these can stick to Zdoom and people who want to go for much higher quality (me) can go for Grafs sexy GL port with full 3D floors and... model support
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I never said I wouldn't add models. It's just not the most important thing for me. Don't forget that I am about to release a first version. Up until now my main focus was to get the important stuff right.Lexus Alyus wrote:I still want model support. I just wanna throw in the Quake monsters... it'll be fun I tells ye!
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