bullet puffs
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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bullet puffs
how do i make bullet puffs play the SeeSound all the time when spawned like the Tomed Staff from heretic?????? (im using bullet impact sounds)
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- Posts: 598
- Joined: Fri Jun 24, 2005 3:19 am
- Location: Makin tracks with jetboots
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- Posts: 598
- Joined: Fri Jun 24, 2005 3:19 am
- Location: Makin tracks with jetboots
This may be of use
However, I prefer to give the bullet puff a pain sound and then give one of the early frames a pain code pointer (all using dehacked). Using an early frame means you won't get a noise when punching a wall because the punch doesn't use the first couple of frames in the puff sequence. This method does, however, make the revenant rocket trail noisy too.Randy wrote:If you give a bullet puff a see sound, that sound will be played when an actor is hit. If you give it an attack sound, then that sound will be played when something else is hit. The puffs in Heretic and Hexen take advantage of this.
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- Posts: 598
- Joined: Fri Jun 24, 2005 3:19 am
- Location: Makin tracks with jetboots
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- Posts: 598
- Joined: Fri Jun 24, 2005 3:19 am
- Location: Makin tracks with jetboots
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- Posts: 598
- Joined: Fri Jun 24, 2005 3:19 am
- Location: Makin tracks with jetboots
- TheDarkArchon
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- Posts: 598
- Joined: Fri Jun 24, 2005 3:19 am
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i have found the way of making puffs make noises on impact...
ACTOR BulletPuff2 : BulletPuff
{
PainSound "misc/impact" //ignore
SeeSound "misc/impact" //ignore this too
DeathSound "misc/impact" //the source of this
+PUFFONACTORS
States
{
Spawn:
PUFF A 0
Goto Death
Death:
PUFF A 5 Bright A_Scream
PUFF BCD 5
Stop
}
}
for all you people who want impact sounds.....
ACTOR BulletPuff2 : BulletPuff
{
PainSound "misc/impact" //ignore
SeeSound "misc/impact" //ignore this too
DeathSound "misc/impact" //the source of this
+PUFFONACTORS
States
{
Spawn:
PUFF A 0
Goto Death
Death:
PUFF A 5 Bright A_Scream
PUFF BCD 5
Stop
}
}
for all you people who want impact sounds.....
- TheDarkArchon
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place
That screams "UNECESSARY HACK"
Code: Select all
ACTOR BulletPuff2 : BulletPuff
{
+PUFFONACTORS
States
{
Spawn:
PUFF A 0
PUFF A 5 A_Playsound("misc/impact")
PUFF BCD 5
Stop
}
}
Last edited by TheDarkArchon on Mon Jul 18, 2005 5:19 am, edited 1 time in total.
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- Posts: 598
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