I saw something strange...
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- TheDarkArchon
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- Anakin S.
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I think that the volcano should not be targeted by monsters because it's not shootable (doesn't have +SHOOTABLE set) and is meant to be used as a decorative hazard. But invulnerable monsters should still be attacked because they're shootable and are intended for special uses. For example, the invulnerability wears off, like the player, or there's a special weapon you need, like the sigil for the alien specters. For now, you could just use +NOTARGET. So the deciding factor should be whether it's shootable or not, not whether it's invulnerable or not.
- Cutmanmike
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The main issue here is whether an object is shootable or not. Try shooting at a Heretic volcano. Your bullets go right through it, so it's not shootable. Now try shooting at an invulnerable player. Your bullets will impact it (unless you have really bad aim, of course) just fine. It may not cause any damage, but there's still a big difference.
- Pure Hellspawn
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The cubes don't actually do any damage. In fact, they're not a true projectile, really. They just fly to a spot and it teleports a monster there. The thing that causes the instant death is that the monsters telefrag you, which always results in an instant kill, regardless of godmode or anything.
On a somewhat-related note, normally, Doom completely prevents monsters from telefragging other things, but this behavior was changed just for Map30. ZDoom then turned it into a MAPINFO option, "allowmonstertelefrags", so it can be set for any map.
On a somewhat-related note, normally, Doom completely prevents monsters from telefragging other things, but this behavior was changed just for Map30. ZDoom then turned it into a MAPINFO option, "allowmonstertelefrags", so it can be set for any map.