Open Gl

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
death734
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Open Gl

Post by death734 »

why isn't open gl built into the releases of zdoom that you can download at http://www.zdoom.org???

it makes it look SO much better.

epecialy when you have different ceiling textures on a flat ceiling. or multiple light brightness on flat areas. with out gl, it makes it all triangle like when you see it from a short or long distance with gl it looks perfectly square or how ever its suppose to look. and with gl you can look straight up or down with out the pixels getting strechy.

i use zdoomgl 0.8 but it only supports up to Zdoom 2.0.63
does anyone know any open gl programs that support higher versions of Zdoom?
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jallamann
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Post by jallamann »

No.
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Medricel
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Post by Medricel »

Mainly because ZDoom is still using a software renderer. And as it stands, I don't believe that it'll be changed any time soon (Unless .97 secretly has POLYMOST in it or something)
death734
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Post by death734 »

never mind about that zdoomgl new version thing

i found the .81 version that uses zdoom 2.0.96 in this forum
http://mancubus.net/forum/viewtopic.php ... ec85e95d77

heres the download link
http://timmie.squabble.org/snapshots/zdoomgl_08b.zip
if you use ati video cards then download the this and replace the zdoomgl.exe file with it http://timmie.squabble.org/snapshots/zd ... atifix.zip
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Arcane
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Post by Arcane »

I'm hoping OpenGL is never used for Zdoom. I can't handle CUBES in OpenGL for god's sake, much less an actual game.
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HobbsTiger1
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Post by HobbsTiger1 »

As the above states there is such a thing as ZDoomGL. It's latest version is 2.0.96 While I have it on my computer, I don't like using it that much, as Doom was never meant to be a OpenGL game (I like it better than jDoom though).
death734
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Post by death734 »

sure doom was not ment for open gl, but it looks so much better with it.

i dont know why the hell anyone would rather use shitty software rendering than open gl or D3d
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Belial
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Post by Belial »

Even though I like jDoom, I tend to disagree. The only REAL graphics improvement that comes from ports is hi-res. Everything else is rather unnecessary, cause no matter how much effort you put in, you can't make a 10+ year old game look modern. And I don't think anyone plays Doom for the awesome graphics, so what's the point?
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Siggi
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Post by Siggi »

http://forum.zdoom.org/potato.php?t=5614&start=30
Look at my post at the bottom of the page.

This is something which has been talked about over and over, just read through some of the stuff and you'll see what I mean. It's obvious we have a taste difference here, so lets just let Randy make the decision ok...
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HobbsTiger1
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Post by HobbsTiger1 »

Reasons for using software renderer:

1. Try playing nuts.wad (or any other in the Nuts series) in jDoom at a decent resolution. You may as well not bother.
2. Not everybody has a good quality video card/computer, contrary to popular belief.
3. Some people like the classic feeling of Doom.

EDIT: and if you wan't graphics in ZDoom, get ZDoomGL and be done with it. The latest version of ZDoomGL is ZDoom 2.0.96
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Belial
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Post by Belial »

You don't even need nuts.wad. Just use the model pack for any wad that has an open area with lots of monsters (PL32 killed my framerate).
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Graf Zahl
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Post by Graf Zahl »

HobbsTiger1 wrote:Reasons for using software renderer:

1. Try playing nuts.wad (or any other in the Nuts series) in jDoom at a decent resolution. You may as well not bother.
Blame JDoom, not OpenGL. That happens if you use inefficient algorithms.
2. Not everybody has a good quality video card/computer, contrary to popular belief.
Any computer that can't handle OpenGL isn't really worth bothering. It wouldn't be able to handle many highly detailed maps anyway.

3. Some people like the classic feeling of Doom.
And others like the higher color resolution and speed of a hardware renderer. Again, don't use JDoom as an example. Its renderer is not the fastest.
EDIT: and if you wan't graphics in ZDoom, get ZDoomGL and be done with it. The latest version of ZDoomGL is ZDoom 2.0.96

...and it doesn't support many advanced features yet. Nearly every single ZDoom map released in the last 2 years has issues - mostly due to the missing horizon feature.


If I could have a fast and stable GL renderer that can handle most rendering tricks I wouldn't bother with software rendering anymore.
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Graf Zahl
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Post by Graf Zahl »

Belial wrote:You don't even need nuts.wad. Just use the model pack for any wad that has an open area with lots of monsters (PL32 killed my framerate).

One more reason not to use this shit.
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HobbsTiger1
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Post by HobbsTiger1 »

@Graf: I shall start using ZDoomGL as an example then. Unless you can think of something else :wink: And you should know that OLDANDCRAPPY (The name for my slow computer) supports OpenGL, and runs ZDoomGL just fine in most instances. However, on some maps I have to use ZDoom, because ZDoomGL nearly kills my PC with the detail. ZDoom does not. I have not yet run across any map (except nuts) that I cannot run at a decnt framerate on that computer.
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Siggi
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Post by Siggi »

HobbsTiger1 wrote:Unless you can think of something else
Risen3D is the fastest I've seen. It also compensates for some of the graphic bugs from the original doom software renderer.
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