I can't give much more info besides this, but I hope someone else knows how to proceed.
[Bug?] Zdoom 96 - Railgun creating odd blood results
Moderator: GZDoom Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
- Caligari87
- Admin
- Posts: 6241
- Joined: Thu Feb 26, 2004 3:02 pm
- Preferred Pronouns: He/Him
- Contact:
[Bug?] Zdoom 96 - Railgun creating odd blood results
Has anyone noticed that the railgun tends to throw bloodsplats forward, not behind the victim? I've tested this, and I almost never get a splat on the wall behind them, even when they're right next to it.
I can't give much more info besides this, but I hope someone else knows how to proceed.

I can't give much more info besides this, but I hope someone else knows how to proceed.
- HobbsTiger1
- Posts: 1235
- Joined: Fri Jan 07, 2005 7:29 pm
- Location: #DMClub
- Contact:
- Caligari87
- Admin
- Posts: 6241
- Joined: Thu Feb 26, 2004 3:02 pm
- Preferred Pronouns: He/Him
- Contact:
-
killingblair
- Posts: 937
- Joined: Mon Oct 04, 2004 9:16 pm
- Caligari87
- Admin
- Posts: 6241
- Joined: Thu Feb 26, 2004 3:02 pm
- Preferred Pronouns: He/Him
- Contact:
- Caligari87
- Admin
- Posts: 6241
- Joined: Thu Feb 26, 2004 3:02 pm
- Preferred Pronouns: He/Him
- Contact:
- HobbsTiger1
- Posts: 1235
- Joined: Fri Jan 07, 2005 7:29 pm
- Location: #DMClub
- Contact:
If you really think about it, no, not really. I can see how blood would come out in front of the person. Theres a law of physics that illustrates this, I just don't remember it. Contrawise if you don't think deeply about it, you realise its just a game, a very old one at that, and realism wasn't the key
.
Possibly, possibly not. You assume that's what the Zdoom (ie Quake2) style rail gun is supposed to be doing. I'm also fairly sure a slug of depleted uranium wouldn't leave a nice blue spiral pattern with a stright white central trace either, but it does in Zdoom. In other words...Caligari_87 wrote:It doesn't make sense though! I mean, a slug of depleted uranium traveling a several hundred meters per second should leave a nasty gore splat on the wall behind the victim, shouldn't it?
For all I know the Zdoom railgun might fire some vacuum charged anti-matter thingy or some such bollocks to explain the blood being flung in that direction.HobbsTiger1 wrote:Contrawise if you don't think deeply about it, you realise its just a game, a very old one at that, and realism wasn't the key.
I like the current effect anyway.
- Hirogen2
- Posts: 2033
- Joined: Sat Jul 19, 2003 6:15 am
- Operating System Version (Optional): Tumbleweed x64
- Graphics Processor: Intel with Vulkan/Metal Support
- Location: Central Germany
- Contact:
It's simple. Just imagine a water drop falling into a basin -- the water will "back up" into the air. Same for a zombie which is lying on the ground and you're dropping a blood drop on his wound. Same for someone standing upright.
Try it: go out into da hood, and shoot someone right in the face. Do you get wet, or the wall behind him? (Answer: both)
Perfectly phyiscally reasonable. However, this turned up a small bug: non-railgun shots don't splat [ a little ] to the front. Or in an example: shooting the doom player in a 64x64 box should mark all four walls with blood splats, the one behind him the most. Crushing a player should mark all four walls equally, and, once we have floor/ceiling splats, these too.
Try it: go out into da hood, and shoot someone right in the face. Do you get wet, or the wall behind him? (Answer: both)
Perfectly phyiscally reasonable. However, this turned up a small bug: non-railgun shots don't splat [ a little ] to the front. Or in an example: shooting the doom player in a 64x64 box should mark all four walls with blood splats, the one behind him the most. Crushing a player should mark all four walls equally, and, once we have floor/ceiling splats, these too.
- Caligari87
- Admin
- Posts: 6241
- Joined: Thu Feb 26, 2004 3:02 pm
- Preferred Pronouns: He/Him
- Contact:
Hmmm... I guess overall concensus is either "I like it," or "It doesn't matter."
*cry* I don't like this effect! Please! Pretty-please-with-a-cherry-on-top! Make them bleed! Make them bleed more! Blood all around, with the bloody backdrop the bloodiest! Blood! Blood! BLOOD!!
*gasping*
Okay, sorry * infinity.
-----------------------
This made me think (OUCH!); for a long time I've wanted better control over the bloodsplats / bleeding stuff. Perhaps blood behavior (spread patterns, distance, direction, amount, different blood for different monsters, etc). Some of it could be bound to weapon code (like my sniper rifle would cause a larger bloodsplat than a pistol).
Anyway....

*cry* I don't like this effect! Please! Pretty-please-with-a-cherry-on-top! Make them bleed! Make them bleed more! Blood all around, with the bloody backdrop the bloodiest! Blood! Blood! BLOOD!!
*gasping*
Okay, sorry * infinity.
-----------------------
This made me think (OUCH!); for a long time I've wanted better control over the bloodsplats / bleeding stuff. Perhaps blood behavior (spread patterns, distance, direction, amount, different blood for different monsters, etc). Some of it could be bound to weapon code (like my sniper rifle would cause a larger bloodsplat than a pistol).
Anyway....
