[standalone game] GZdoom dual loading game & not recognizing it

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parttimedork
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[standalone game] GZdoom dual loading game & not recognizing it

Post by parttimedork »

Hello! I am currently working on a standalone game using Nash's template, and am having issues loading it in gzdoom. When i drop the file onto GZDOOM or ZDL it either doesn't recognize it as it's own IPK3 or it lets me run it as a DOOM 2 mod, which gives it ugly textures & assets not included in my IPK3. When running it as it's own game, it returns these errors as though it's running it twice:
Spoiler:
Anything I can do?
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drfrag
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Re: [standalone game] GZdoom dual loading game & not recognizing it

Post by drfrag »

You should not try to load the wad twice and there's a problem with DEFCVARS, you cannot include those cvars in the lump.
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Enjay
 
 
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Re: [standalone game] GZdoom dual loading game & not recognizing it

Post by Enjay »

To add to that, I don't think you can load an IWAD just by dropping it on to the exe/ZDL. That's why the game is trying to load it as a PWAD.

Options:
• Try loading your ipk3 explicitly from the command line gzdoom -iwad underneath.ipk3
• Try copying your project to a folder that has its own copy of G/UZdoom in it, or place your IPK3 wherever your other IWADs are. If you have set up your IPK3 properly, G/UZdoom should autodetect it in those locations.
• You say that you are using ZDL, so you could add your IPK3 to the IWAD list in ZDL (which effectively does the same as suggestion 1).
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