"no start for player 1 found" with a player start?

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JtoTheB
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"no start for player 1 found" with a player start?

Post by JtoTheB »

I have a player one start in this new map i'm working on, and whenever i test it in UDB, it runs perfectly fine. But when I play through my full mapset and get to the map it doesn't run and gives me an error saying "no start for player 1 found" when I do have a player start? I have the player start enabled on all skills, with no arguments. Any idea on how I could make this work?
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Enjay
 
 
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Re: "no start for player 1 found" with a player start?

Post by Enjay »

If the player start spot has no arguments (which seems correct given that you can warp to the map from within UDB), then it is likely that the method that you are using to get there during normal play does. i.e. the exit line, or exit script from the previous map has an argument that specifies a start spot. e.g. the second argument of Teleport_NewMap is for which player start spot to use. If your start spot has no arguments, then that value should be 0.
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JtoTheB
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Joined: Sat Aug 09, 2025 9:46 am
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Re: "no start for player 1 found" with a player start?

Post by JtoTheB »

Enjay wrote: Sun Oct 26, 2025 9:11 am If the player start spot has no arguments (which seems correct given that you can warp to the map from within UDB), then it is likely that the method that you are using to get there during normal play does. i.e. the exit line, or exit script from the previous map has an argument that specifies a start spot. e.g. the second argument of Teleport_NewMap is for which player start spot to use. If your start spot has no arguments, then that value should be 0.
Thanks as always Enjay, it worked!
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