A_TossGib("MyCoolGibs");
It strikes me as the kind of thing that *might* be a relatively easy thing to insert into the A_TossGib function code.
I am aware that there is also A_SpawnDebris but it behaves slightly differently and the setup of the actors that it spawns is different too, as is how they behave. I also know that it can be faked by using A_SpawnProjectile. In both cases, I prefer the behaviour and implementation of A_TossGib.
Being able to specify a class in A_TossGib would make it easier to create drop-in replacement actors, or actors that inherit from others but which spawn different meat/junk.
I did a quick search of the forum to see if it was mentioned anywhere and all I found was a post by me in a "how do I" editing thread from 2012 asking if it was possible to specify actors for A_TossGib.



