Note: I am opening this thread to keep the idea of a GZQuake alive. So please do not block or delete the thread. Quake needs a GZDoom-like source port that is just as modular with mods and compatible with Darkplaces and Quakespasm mods.
Hi, I am new here. My name is JPC and I want to tell you something. You may know Raze, that Source Port that allows to run games based on the Build engine using the GZDoom codebase. This got me thinking about... What if there was also a GZQuake?
It should be noted that by GZQuake I don't mean a recreation of the Quake game in the Doom engine. But a Source Port that allows to run Quake and other games based on the id Tech 2 engine using the GZDoom codebase.
Because GZDoom has certain advantages and features that other Quake Source Ports like Darkplaces and Ironwail do not have.
Here are a couple of features that a hypothetical GZQuake should have.
-ZDoom, GZDoom, QZDoom, Quakespasm and Darkplaces features.
-New gameplay options, including crosshairs, and crouching.
-Options for the HUD, including an alternative layout.
-Implementation of Hexen II, Malice, Quake II, SiN, Heretic II, Kingpin: Life of Crime, Soldier of Fortune, Daikatana and Anachronox's editing features.
-Support for all Quake engine games.
-Support for UQMF (Universal Quake Map Format).
-Support for custom player skins.
-A chasecam and many camera effects, including Duke Nukem 3D-style security camera and Unreal-style skyboxes. Cameras can replace the player view, allowing for scripted cutscenes or alternative gameplay, such as mimicking a sidescroller.
-Support for loading resources directly from ZIP (.pk3) or 7z (.pk7) files, making the use of the traditional PAK file format optional.
-ENDQUAKE (ENDOOM equivalent) and animated start up screen support
With this GZQuake with these features, it could motivate more people to create Quake mods. I would even like there to be a kind of Realm667 but for Quake modding resources. Even with this GZQuake would make more people want to create standalone games and market them using the Quake engine as a base.
Is GZQuake possible? (2)
- SanyaWaffles
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Re: Is GZQuake possible? (2)
Jesus dude, let it go.
- Caligari87
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Re: Is GZQuake possible? (2)
Your proposal was thoroughly answered in the last thread you made about this. Do not make another one.

