GZDoom Compatibility Patch for Hexen Re-Release

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Rip and Tear
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GZDoom Compatibility Patch for Hexen Re-Release

Post by Rip and Tear »

This compatibility patch allows you to play the updated Hexen maps and the new expansion, Vestiges of Grandeur, in GZDoom. It includes ZScript definitions for the new puzzle items, decorations, and map markers.

This mod does not contain any of the optional monster and weapon changes in the remaster.

How to Use

You will need the WAD files from the remaster. The new hexen.wad file must be loaded because it contains new sprites/textures.

Remastered Levels:

Code: Select all

-iwad "hexen.wad" -file "hexen_ex.wad" "Nightdive-Hexen-Patch.pk3"

Code: Select all

-iwad "hexen.wad" -file "hexdd_ex.wad" "Nightdive-Hexen-Patch.pk3"
Vestiges of Grandeur:

Code: Select all

-iwad "hexen.wad" -file "hexen_vog.wad" "Nightdive-Hexen-Patch.pk3"
Current Limitations
  • The “Hexen Chronicle” is non-functional since GZDoom does not support mid-game class changes.
  • The new TelOtherSpot actor is also currently non-functional.
Attachments
Nightdive-Hexen-Patch.pk3
(3 KiB) Downloaded 115 times
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ThatKidBobo
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Re: GZDoom Compatibility Patch for Hexen Re-Release

Post by ThatKidBobo »

Couldn't morphing allow for the "Hexen Chronicle" to work? What's the problem there?
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MartinHowe
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Re: GZDoom Compatibility Patch for Hexen Re-Release

Post by MartinHowe »

ThatKidBobo wrote: Sun Aug 17, 2025 4:36 pm Couldn't morphing allow for the "Hexen Chronicle" to work? What's the problem there?
It will eventually. In fact, it might be possible now to some extent, but needs work. Please see this thread for more details, especially comments from the devs.
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Bob Beaky
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Re: GZDoom Compatibility Patch for Hexen Re-Release

Post by Bob Beaky »

Thanks for sharing. I'll be giving this a wee try later today. :)

Just wondering but how hard would it be to get the new Heretic maps working fully in GZDoom?
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Re: GZDoom Compatibility Patch for Hexen Re-Release

Post by Lagi »

Do you know how to run heretic on gzdoom? im having missing elements and im loading all heretic wad normal, _ex, and_fr.
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Yanagi
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Re: GZDoom Compatibility Patch for Hexen Re-Release

Post by Yanagi »

Hello, You'll need to wait until a patch for heretic is released, as the assets for each game are packaged separately and no longer found in the base files.
trzejos
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Re: GZDoom Compatibility Patch for Hexen Re-Release

Post by trzejos »

I was working on something similar, also with a heretic patch that's mostly complete. The enemies work, but might not be 100% accurate. The new weapon can be "used" but doesn't actually fire anything.

https://github.com/trzejos/heretic-hexen-zdpatches
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Celegil
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Re: GZDoom Compatibility Patch for Hexen Re-Release

Post by Celegil »

Thanks for these patches, Just played through The release and it was great, giving it a go again in GZ doom with some mods sounds fun
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Re: GZDoom Compatibility Patch for Hexen Re-Release

Post by trzejos »

I've been updating my heretic patch with a working tempest wand weapon. It's still not 100% accurate. The damage and trail spawning is off since I'm kinda just guessing at what the function arguments are supposed to be. Still, I think it works and is reasonably powerful for a secret weapon. There are also PNG versions of the raw widescreen graphics in individual folders, but even without them, the zscript in the "common" folder should allow people to run the new heretic episode in GZDoom.
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Re: GZDoom Compatibility Patch for Hexen Re-Release

Post by theleo_ua »

trzejos wrote: Mon Sep 08, 2025 12:10 pm I've been updating my heretic patch with a working tempest wand weapon. It's still not 100% accurate. The damage and trail spawning is off since I'm kinda just guessing at what the function arguments are supposed to be. Still, I think it works and is reasonably powerful for a secret weapon. There are also PNG versions of the raw widescreen graphics in individual folders, but even without them, the zscript in the "common" folder should allow people to run the new heretic episode in GZDoom.
do you have links or thread for it?
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Re: GZDoom Compatibility Patch for Hexen Re-Release

Post by trzejos »

theleo_ua wrote: Tue Sep 09, 2025 11:01 am do you have links or thread for it?
It's the 7th post in this thread. It's just a github repo link. You'll need to use the "common" patch at a minimum to have the actors loaded in game. You can use the directory as-is or package it up in a zip/pk3 yourself. The other patches just have replacement graphics for the fullscreen raw images in the nightdive wads.
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