
The idea is that the player, and an NPC, go to a building (that I already programmed, using Patrol Points), the NPC pauses before the door and talks to the player, and then they both go through. But here's the thing - I don't know how to trigger the "talk" animation when the NPC crosses a certain point. Anyone knows how to do that?
I already tried lines and sectors set to activate the "talking" script once the NPC crosses them, but they just don't work.
EDIT: Tried a Patrol Special; somehow it doesn't work either.
