Here's a download and a changelog, I'll wait for AFA to mirror it before adding it to OP:
1.2 Dropbox Download
Spoiler: Changelog v1.2:
Spoiler: Changelog v1.2:



Spoiler: Changelog:



Yeah I recall having this conversation before with AFA and Dave, the arrows pointing towards the actual facing position. For me I don't want to do this and perhaps I'm being a bit selfish but I really would like to have sprites for this.Tormentor667 wrote: Fri Aug 16, 2024 10:59 am You could solve the rotational issue with the same approach that we had for Blade of Agony, AFADoomer could tell you more about it, he implemented this.
Thanks for your feedback!BoJustBo wrote: Mon Aug 19, 2024 3:10 pm This was a lot of fun, you managed to make it all feel very cohesive and like a true Wolf 3D sequel with just a slightly updated engine.
Is this actually a Wolfenstein 3D mod or what? Since when could GZDoom do that?
Spoiler: WIP levels
Spoiler: Progress to episode 2 so farThere's still a ton to do, I've only touched upon 4 out of the 8 new maps for Episode 2. Also AFADoomer has been a big help, I appreciate him a lot.