Hello, I have been working on a wad and have so far made 2 custom weapons and 1 custom monster for it.
When I go to place any custom asset in a level i cannot find it (ik about the user defined section) its as if they didnt even exist. However, when i go in the wad and type "give all" "give (insert weapon name here" they appear in my arsenal just fine and if i do "summon (monster/weapon name)" it appears on the map just fine, i just cant place them in ultimate doom builder. everything is programmed with a decorate file.
also when i open the wad in ultimate doom builder a ton of custom sprites are referred as "double defined"
Custom weapons and monsters work fine in game, cant be placed in editors
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If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
- Pufferpheesh
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- Pufferpheesh
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Re: Custom weapons and monsters work fine in game, cant be placed in editors
update: i can place them in, i just have to type in the actor number and they'll appear as a "?" icon in ubd
- Kappes Buur
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Re: Custom weapons and monsters work fine in game, cant be placed in editors
To be available in the editor new actors require a new, unique DoomEdNumber.Pufferpheesh wrote: ↑Sat Nov 25, 2023 1:32 pm When I go to place any custom asset in a level i cannot find it (ik about the user defined section) its as if they didnt even exist.
There are empty spots in the list where you can select a new number, starting at 15000 is usually a good choice.
For DECORATE the DoomEdNumber for new actorsis given in the actor definition.
For ZSCRIPT the DoomEdNumber for new actors is given in a DoomEdNums block in the MAPINFO lump.
Make certain that the gzdoom.pk3 is excluded in the resource list.Pufferpheesh wrote: ↑Sat Nov 25, 2023 1:32 pm also when i open the wad in ultimate doom builder a ton of custom sprites are referred as "double defined"
Spoiler:If that is not it, then delete the duplicates, use SLADE for that.