Custom weapons and monsters work fine in game, cant be placed in editors

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Pufferpheesh
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Custom weapons and monsters work fine in game, cant be placed in editors

Post by Pufferpheesh »

Hello, I have been working on a wad and have so far made 2 custom weapons and 1 custom monster for it.

When I go to place any custom asset in a level i cannot find it (ik about the user defined section) its as if they didnt even exist. However, when i go in the wad and type "give all" "give (insert weapon name here" they appear in my arsenal just fine and if i do "summon (monster/weapon name)" it appears on the map just fine, i just cant place them in ultimate doom builder. everything is programmed with a decorate file.

also when i open the wad in ultimate doom builder a ton of custom sprites are referred as "double defined"
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Pufferpheesh
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Re: Custom weapons and monsters work fine in game, cant be placed in editors

Post by Pufferpheesh »

update: i can place them in, i just have to type in the actor number and they'll appear as a "?" icon in ubd
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Kappes Buur
 
 
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Re: Custom weapons and monsters work fine in game, cant be placed in editors

Post by Kappes Buur »

Pufferpheesh wrote: Sat Nov 25, 2023 1:32 pm When I go to place any custom asset in a level i cannot find it (ik about the user defined section) its as if they didnt even exist.
To be available in the editor new actors require a new, unique DoomEdNumber.
There are empty spots in the list where you can select a new number, starting at 15000 is usually a good choice.

For DECORATE the DoomEdNumber for new actorsis given in the actor definition.

For ZSCRIPT the DoomEdNumber for new actors is given in a DoomEdNums block in the MAPINFO lump.

Pufferpheesh wrote: Sat Nov 25, 2023 1:32 pm also when i open the wad in ultimate doom builder a ton of custom sprites are referred as "double defined"
Make certain that the gzdoom.pk3 is excluded in the resource list.
Spoiler:
If that is not it, then delete the duplicates, use SLADE for that.
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