Mars Mercenary v1.2: Smooth Operator
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- chronoteeth
- Posts: 2664
- Joined: Wed Sep 08, 2004 1:29 pm
- Preferred Pronouns: It/Its
Re: Mars Mercenary v1.1: Slightly Better Quality Marsenary
just some more minor complaints than any bugs or anything
the mg with the purple casing sprite wise doesnt mesh with the other guns. think its a rip and not a sprite or sprite edit like the others?
also this is totally inconsequential but it is a lil jarring to see every key have 2 weapons except for key 1 and 2
the mg with the purple casing sprite wise doesnt mesh with the other guns. think its a rip and not a sprite or sprite edit like the others?
also this is totally inconsequential but it is a lil jarring to see every key have 2 weapons except for key 1 and 2
Re: Mars Mercenary v1.1: Slightly Better Quality Marsenary
Good job, i like the style of the weapons(and his Power
)

- Matt Eldrydge
- Posts: 53
- Joined: Thu Feb 16, 2023 8:45 am
- Contact:
Re: Mars Mercenary v1.1: Slightly Better Quality Marsenary
Oof, this one's gonna be a bit of a necrobump so apologies in advance. I've recently uploaded a showcase with your mod to my channel and will soon have a playthrough pairing it with The Darkening 2!
I'm not a huge fan of ammo scavenging mechanic but I've gotten good enough at the game to swap weapons around and pull out the energy handgun in sticky situations. It works better than I thought it would!
Here's that showcase vid:
I'm not a huge fan of ammo scavenging mechanic but I've gotten good enough at the game to swap weapons around and pull out the energy handgun in sticky situations. It works better than I thought it would!
Here's that showcase vid:
- That0neBr075
- Posts: 47
- Joined: Wed Aug 26, 2020 2:35 pm
- Preferred Pronouns: He/Him
- Location: Waffle House at 3AM
Re: Mars Mercenary v1.1: Slightly Better Quality Marsenary
O shoot, ty for the showcase!
I actually do intend on pushing a small update for this project soon-ish, it's just recent game releases have kinda absorbed any of the time I would've spent modding, and I tend to be radio silent before randomly releasing something.
honestly this is probably the kick I needed to finish the update
again, ty for the showcase!
I actually do intend on pushing a small update for this project soon-ish, it's just recent game releases have kinda absorbed any of the time I would've spent modding, and I tend to be radio silent before randomly releasing something.
honestly this is probably the kick I needed to finish the update
again, ty for the showcase!

- Matt Eldrydge
- Posts: 53
- Joined: Thu Feb 16, 2023 8:45 am
- Contact:
Re: Mars Mercenary v1.1: Slightly Better Quality Marsenary
You're welcome, always glad to be of service! Looking forward to whatever updates may come soon. o7
- Matt Eldrydge
- Posts: 53
- Joined: Thu Feb 16, 2023 8:45 am
- Contact:
Re: Mars Mercenary v1.1: Slightly Better Quality Marsenary
Here's that playthrough I mentioned!
I found Darkening 2 matches Mars Mercenary's vibe decently enough, and it's a worth a play on its own in my opinion.
I found Darkening 2 matches Mars Mercenary's vibe decently enough, and it's a worth a play on its own in my opinion.

Re: Mars Mercenary v1.1: Slightly Better Quality Marsenary
Hi! I have found that the green shotgun has no ammo when picked up from the ground or dropped by dead enemies. Is this a bug or is this the default behavior?
- That0neBr075
- Posts: 47
- Joined: Wed Aug 26, 2020 2:35 pm
- Preferred Pronouns: He/Him
- Location: Waffle House at 3AM
Re: Mars Mercenary v1.2: Smooth operator
soon-ish wasn't supposed to be months later yet here we are.That0neBr075 wrote: ↑Mon May 29, 2023 5:23 pm O shoot, ty for the showcase!
I actually do intend on pushing a small update for this project soon-ish, it's just recent game releases have kinda absorbed any of the time I would've spent modding, and I tend to be radio silent before randomly releasing something.
honestly this is probably the kick I needed to finish the update
again, ty for the showcase!![]()
Finally pushed out an update for this. Nothing huge, just some sound tweaks and newer weapon animations, along with a Quake Movement Patch if you aren't a fan of Doom's slippery movement.
Additionally, I messed up with licensing/permissions regarding some of the sounds I was using, along with there being a big ol' gap in the credits that I had missed for an embarrassingly long time.
Fixed and rectified all of that to the best of my ability. Changelog in the OP has a bit more detail on what was affected.
TL:DR I DUN GOOFED AND WAS A BIGGER IDIOT THAN USUAL.
Anyways, hope to do something more substantial with this project in the future, buuuuut this is all I got for now.
Enjoy!
- That0neBr075
- Posts: 47
- Joined: Wed Aug 26, 2020 2:35 pm
- Preferred Pronouns: He/Him
- Location: Waffle House at 3AM
Re: Mars Mercenary v1.1: Slightly Better Quality Marsenary
Also my bad for the late reply, but after picking up the Mars Streetsweeper for the first time, further pickups won't always give ammo. This is to prevent the player from drowning in shotgun ammo given the mag-based nature of that weapon. Same thing also applies to the VoidRipper (Purple SMG) and the Longbow Pulse Carbine (Burst Rifle).
Re: Mars Mercenary v1.1: Slightly Better Quality Marsenary
Thx for the clarification.That0neBr075 wrote: ↑Wed Nov 22, 2023 6:33 pmAlso my bad for the late reply, but after picking up the Mars Streetsweeper for the first time, further pickups won't always give ammo. This is to prevent the player from drowning in shotgun ammo given the mag-based nature of that weapon. Same thing also applies to the VoidRipper (Purple SMG) and the Longbow Pulse Carbine (Burst Rifle).
-
- Posts: 3
- Joined: Fri Nov 24, 2023 8:57 pm
- Preferred Pronouns: He/Him
Re: Mars Mercenary v1.2: Smooth Operator
is this based off something?
- That0neBr075
- Posts: 47
- Joined: Wed Aug 26, 2020 2:35 pm
- Preferred Pronouns: He/Him
- Location: Waffle House at 3AM
Re: Mars Mercenary v1.2: Smooth Operator
Some of the weapons have cheeky references to other mods and games, but for the most part, no.
- Matt Eldrydge
- Posts: 53
- Joined: Thu Feb 16, 2023 8:45 am
- Contact:
Re: Mars Mercenary v1.2: Smooth Operator
It's been a while since I posted in this thread, but I did make a showcase of the new update!
I've also been thinking about doing a full playthrough of Good Morning Phobos with Mars Mercenary sometime next year, since that might be fun.
I've also been thinking about doing a full playthrough of Good Morning Phobos with Mars Mercenary sometime next year, since that might be fun.
