[HELP] Way to override Doom scrolling "The End" screen in ZScript
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Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
- Ozymandias81
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[HELP] Way to override Doom scrolling "The End" screen in ZScript
As the title says, which code should I look on first place to override said endscreen sequence? Should I also point the custom one on MAPINFO as well? Or are there more simple solutions that I am not aware yet? I am asking for help about the subject because I need to apply 2 different images on the sequence (known as PFUB1-2 lumps on Doom IWAD) which share different resolutions (PFUB1.jpg 756x480 and PFUB2.jpg 1120x480), so I think overriding the sequence to adjust it somehow for said images is my intent atm. Thank you kindly for any help or suggestions, long time I didn't post a topic in this forum but still I love you all. 
- Player701
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Re: [HELP] Way to override Doom scrolling "The End" screen in ZScript
This intermission sequence is called Inter_Bunny in the built-in MAPINFO file, here is the full definition for reference. To override it, you simply need to redefine it in your MAPINFO lump:
I've never made a custom intermission myself, so I'm not sure I'll be able to provide more help, but this wiki article might be of use to you.
Code: Select all
Intermission Inter_Bunny
{
// TODO: Your intermission definition goes here
}