Universal Entropy v3.666b - The Universal Randomizer
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Universal Entropy v3.666b - The Universal Randomizer
Hmm if that's too difficult then probably not worthwhile. I think the conservative preset is good enough.
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Re: Universal Entropy v3.666b - The Universal Randomizer
This is probably a stupid question but does this also work with mods that adds new monsters?
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Re: Universal Entropy v3.666b - The Universal Randomizer
yes it does.AliciaPendragon wrote: ↑Mon Aug 21, 2023 8:49 pm This is probably a stupid question but does this also work with mods that adds new monsters?
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Re: Universal Entropy v3.666b - The Universal Randomizer
Hello. i wanted to report a glitch/problem that occurs with the modern versions of GZDoom that happen to Universal Entropy. Whenever I make a save and then exit the game, then return to the game that was saved the Universal Entropy effects for the ammo/monsters/props do not get saved and return to their vanilla state
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Re: Universal Entropy v3.666b - The Universal Randomizer
Hey,beastking99 wrote: ↑Mon Oct 02, 2023 5:44 pm Hello. i wanted to report a glitch/problem that occurs with the modern versions of GZDoom that happen to Universal Entropy. Whenever I make a save and then exit the game, then return to the game that was saved the Universal Entropy effects for the ammo/monsters/props do not get saved and return to their vanilla state
My guess is that something has changed about what gets saved and what doesn't in the recent releases. Sorry I can't offer more than that at this point as I do not have time to debug it and work on the mod at this point.
This might change in the future.
I wanted to explore the possibility of getting the colour information for actors included in the saves somehow, which should solve this problem even though it might result in save file size inflation for saves with many actors. Maybe one day... or someone else can always pick up the torch!
Last edited by bLUEbYTE on Fri Nov 10, 2023 5:57 am, edited 1 time in total.
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Re: Universal Entropy v3.666b - The Universal Randomizer
okay. thank you for the help anyways. i learned that this only effects the conservative (default) color blend variant. when i set it to liberal and faded cartoon. the glitch does not occur.
Edit: nevermind it must've been a certain level that saved the universal entropy enemies. the others won't let me now.
Edit: nevermind it must've been a certain level that saved the universal entropy enemies. the others won't let me now.
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Re: Universal Entropy v3.666b - The Universal Randomizer
The sizes and other properties have always worked fine i.e. persisted between saves. I've just checked this on the latest version of GZDoom and it still works fine.beastking99 wrote: ↑Thu Oct 12, 2023 5:31 pm okay. thank you for the help anyways. i learned that this only effects the conservative (default) color blend variant. when i set it to liberal and faded cartoon. the glitch does not occur.
Edit: nevermind it must've been a certain level that saved the universal entropy enemies. the others won't let me now.
Colours never did. But we may get a fix on that in GZDoom engine itself soon, stay tuned.
edit: Yesss! The awesome Graf Zahl has implemented a fix for this. We should have custom colours properly saved as of version 4.12.0 or the next dev build.