[6.2] Corruption Cards - 200+ cards! New Collector mode!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [4.4] Corruption Cards - +20 new cards!
not sure what this could be or if it's even CC related, but just in case
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Re: [4.4] Corruption Cards - +20 new cards!
Only happens if you manage to pickup an item before trap card script removes it.Probably this is because I play with Intelligent supplies mod.
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Re: [4.4] Corruption Cards - +20 new cards!
Fixed a few things that were bound to cause some headaches:
- Fixed a crash related to fake items.
- Fixed a crash related to petrified statues.
- Fixed the Ancient One being allowed in the random boss spawn pool.
- Fixed Poultry Hazard being offered on maps with small/zero amount of monsters.
- Fixed Egg Pouch showing as a tier 0 card.
Not easily. The Zandronum version is outdated and could be improved, but it runs on ACS and DECORATE which limits what is doable in terms of cards. It could do with a system rewrite but it is not something I am prepared to go back to, sorry.
Yes but feel free to leave suggestions and stuff in the Twitcydoom topic, as I may go back to it, especially if there is a high demand for it (and I can get support from actual streamers)Dan_The_Noob wrote: ↑Wed Jan 25, 2023 4:00 pmalso, is TwitchyDoom in the backburner? I have left a few ideas for tweaks on that mods' post and it is picking up popularity among a few doom streams since i've been playing.
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Re: [4.4] Corruption Cards - +20 new cards!
have streamed it daily for a few weeks and a couple people been hitting me up about how to set up via touch portal (for channel point redeems)Cutmanmike wrote: ↑Fri Jan 27, 2023 4:52 pmYes but feel free to leave suggestions and stuff in the Twitcydoom topic, as I may go back to it, especially if there is a high demand for it (and I can get support from actual streamers)Dan_The_Noob wrote: ↑Wed Jan 25, 2023 4:00 pmalso, is TwitchyDoom in the backburner? I have left a few ideas for tweaks on that mods' post and it is picking up popularity among a few doom streams since i've been playing.
it's actually pretty straightforward though.
but yeah we bump into the occasional thing (which may not even be fixable in some instances)
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Re: [4.4a] Corruption Cards - +20 new cards!
found another crash, baron had acid blood and a shield then crashed from a rocket hit... if any of that helps.
found a weird little sprite that keeps appearing around the place when using witching hour with curses on it???
is this from corruption cards or something else? it has NOBLOCKMAP flag so i'm not able to use info command to see what it is.
--EDIT--found a weird little sprite that keeps appearing around the place when using witching hour with curses on it???
is this from corruption cards or something else? it has NOBLOCKMAP flag so i'm not able to use info command to see what it is.
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Re: [4.4a] Corruption Cards - +20 new cards!
got a crash here. using the hellrider mod> selected two cards and then died. After reloading the level the game crashed immediately
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Re: [4.4a] Corruption Cards - +20 new cards!
I would like to report crashes when playing with DoomRPG that have appeared since version 4.4.
DoomRPG has Map Events that replace monsters at the start of the level. So, when these events appear, crash happens 100% of the time. This was not the case before in version 4.3.
You can see more here:
https://github.com/WNC12k/DoomRPG-Rebalance/issues/351
DoomRPG has Map Events that replace monsters at the start of the level. So, when these events appear, crash happens 100% of the time. This was not the case before in version 4.3.
You can see more here:
https://github.com/WNC12k/DoomRPG-Rebalance/issues/351
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Re: [4.4a] Corruption Cards - +20 new cards!
I think that is a crash is an issue with Hellrider, the spider isn't doing anything too special where that crash occurred.
What kind of crash? Is there a crash report at all or does it just freeze?
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Re: [4.4a] Corruption Cards - +20 new cards!
Just a screen with a console:Cutmanmike wrote: ↑Tue Feb 07, 2023 12:34 pmI think that is a crash is an issue with Hellrider, the spider isn't doing anything too special where that crash occurred.
What kind of crash? Is there a crash report at all or does it just freeze?
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Re: [4.4a] Corruption Cards - +20 new cards!
Having issues with the curse of dormin card effect. After changing back to normal from monster form; I cannot use any of my weapons or change them.
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Re: [4.4a] Corruption Cards - +20 new cards!
Yup, using the Trailblazer mod. (can't scroll up or down with mouse wheel)Cutmanmike wrote: ↑Fri Feb 10, 2023 5:12 amAre you using any weapon mods? Can you type printinv on the console and show me what comes up too?
Printinv gives me:
https://imgur.com/a/dQV0xAy
Forgot load order:
Trailblazer 1.5e.pk3
CorruptionCards-v4.4a.pk3
ColourfulHell99b.pk3
GunBonsai-0.9.8.pk3
gearbox-v0.7.2.pk3
beamflashlight.pk3
target-spy-v2.0.1.pk3
Playing on tnt evilution with gzdoom 4.10.0
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Re: [4.4a] Corruption Cards - +20 new cards!
Teeny tiny bug when using a player-controlled projectile and it hits a monster with the Reflection enchantment, the camera goes back to the player once the projectile is removed but control remains locked. Not sure if I killed the monster and if that would have corrected it.
This was using the Quake Champions weapons mod. Don't think it will come up often enough to warrant a fix, but just in case.
This was using the Quake Champions weapons mod. Don't think it will come up often enough to warrant a fix, but just in case.
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Re: [4.4a] Corruption Cards - +20 new cards!
Versions 4.5a is here, and with it comes a slight Daily Challenge rework!
When you select Daily Challenge, a theme will be displayed. This theme is a mini deck to give each daily run a unique set of cards to play with. It is still a seeded run (everyone gets the same cards if using the same mods) and the rules vary from 1-3 permanent cards, but the theme each day will be drastically different. In the example above, this deck only contains cards that allow monsters to sneak up on you or hide in the shadows. There are over 30 of these mini decks, so check them out each day. Challenge your friends to see how far you can get (remember to use the same monster/level mods)!
Here are the other changes in this update:
When you select Daily Challenge, a theme will be displayed. This theme is a mini deck to give each daily run a unique set of cards to play with. It is still a seeded run (everyone gets the same cards if using the same mods) and the rules vary from 1-3 permanent cards, but the theme each day will be drastically different. In the example above, this deck only contains cards that allow monsters to sneak up on you or hide in the shadows. There are over 30 of these mini decks, so check them out each day. Challenge your friends to see how far you can get (remember to use the same monster/level mods)!
Here are the other changes in this update:
- Daily Challenge reworked - Each day now has a themed mini-deck to play with.
- Added 3 new cards.
- Wild Cards added back to Hardcore mode.
- Fixed a crash with Earthquakes.
- Fixed a debug message displaying with a certain card.
- Fixed a crash relating to resizing monsters.
- Fixed certain enchantments not getting given out correctly with cards such as Keys of Power.
- Fixed Revise Strategy moving monsters that have special map interactions.
- Fixed The Masquerade affecting monsters that have special map interactions.
- Miasma Curse reworked, no longer alters sector flats.
- Icy Treads renamed to Slide Enchantment.
- Death Impact renamed to Shockwave Enchantment.
- Player powerups no longer used as timers for certain cards (certain mods would track and interact with player powerups).
I couldn't reproduce this in debugging, might be tricky to find a fix here.
Impossible to fix my end as the projectile is doing unorthodox things to the player and needs to die correctly (which reflect prevents). The mod needs to account for situations where the projectile is removed from play (or just give it DONTREFLECT for a lazy fix).DarkQuill wrote: ↑Sun Feb 12, 2023 12:44 am Teeny tiny bug when using a player-controlled projectile and it hits a monster with the Reflection enchantment, the camera goes back to the player once the projectile is removed but control remains locked. Not sure if I killed the monster and if that would have corrected it.
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Re: [4.4a] Corruption Cards - Daily Challenge update!
Thanks for the update! Unfortunately, the crashing bug when playing DoomRPG + CCards still remains.
I checked only with a bunch of DoomRPG and Corruption Cards 4.5a (without any other modifications). All also crashes at the Map Event with the change of monsters.
I checked only with a bunch of DoomRPG and Corruption Cards 4.5a (without any other modifications). All also crashes at the Map Event with the change of monsters.