Invasion Simulator (GZDoom)

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Stradex
Posts: 1
Joined: Mon Jan 24, 2022 4:39 am

Invasion Simulator (GZDoom)

Post by Stradex »

Hi everyone!, this is my first post in ZDoom so I hope I am doing things correctly. I am here to share a project that I started first for Zandronum years ago but now I recreated it for GZDoom (also it works with LZDoom)

Invasion Simulator
  • What is this?

    The name says it all, this mod tries to make any map into an invasion map. The main difference between this version and the old version for Zandronum is that this version is universal (thanks ZScript), so it should work with your favorite gameplay mod, monster pack or even total conversion. Also this version include boss waves that were not present in the Zandronum version. And of course, this mod is prepared for multiplayer. This version by now only works in maps that already have monsters. I really recommend to play this using GZDoom Coop Utils (link below), since it includes Survival Game mode for GZDoom and other useful online features like seeing the name of your ally when you aim at them.
  • CVARs
    • is_wavemultiplier (default 1.0): Multiplier for the amount of monsters to spawn per wave.
    • is_maxwaves (default 3): Amount of waves to play (Minimum value is 3)
    • is_skill (default 1): From 0 to 3, the difficulty of the invasion. (The bigger the number the bigger the amount of enemies and also of bosses to spawn per wave)
Gameplay preview (Invasion simulator + GZDoom Coop utils):



Download
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guest6777
Posts: 53
Joined: Fri Dec 16, 2016 2:50 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Brazil, São Paulo, Campinas
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Re: Invasion Simulator (GZDoom)

Post by guest6777 »

Nice mod man :D
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00_Zombie_00
Posts: 37
Joined: Sun Apr 19, 2015 8:42 pm
Location: Argentina
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Re: Invasion Simulator (GZDoom)

Post by 00_Zombie_00 »

excellent mod, this is a link with maps made especially for invasion simulator
https://www.mediafire.com/file/iwjh4wqd ... 4.pk3/file
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That0neBr075
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Preferred Pronouns: He/Him
Location: Waffle House at 3AM

Re: Invasion Simulator (GZDoom)

Post by That0neBr075 »

Sick invasion mod! Only thing I could suggest is making ammo and health spawns refresh every wave, but besides that this is an easy recommend.
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Recurracy
Posts: 559
Joined: Fri Dec 19, 2008 12:11 pm

Re: Invasion Simulator (GZDoom)

Post by Recurracy »

hell yeah, invasion is easily my favorite skulltag/zandro gamemode
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lizardcommando
Posts: 1489
Joined: Thu Sep 07, 2006 12:24 pm
Location: Boringland, California

Re: Invasion Simulator (GZDoom)

Post by lizardcommando »

Very nice! It would definitely be nice if you can toggle respawning items and power ups.
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RastaManGames
Posts: 379
Joined: Wed Mar 12, 2014 11:13 pm
Graphics Processor: nVidia with Vulkan support
Location: Russian Federation, Krasnoyarsk

Re: Invasion Simulator (GZDoom)

Post by RastaManGames »

Nice concept! Kinda reminds me "Supreme Invasion", but implemented in a different and interesting way! :oops:
LowEndPCGamer100
Posts: 44
Joined: Wed May 30, 2018 1:48 pm

Re: Invasion Simulator (GZDoom)

Post by LowEndPCGamer100 »

Very excited to see where this goes, ill be testing this a lot
BeniBeniSans8391
Posts: 1
Joined: Tue Dec 24, 2019 1:55 pm
Graphics Processor: nVidia with Vulkan support

Re: Invasion Simulator (GZDoom)

Post by BeniBeniSans8391 »

looks awesome!
roundtree
Posts: 63
Joined: Tue Aug 10, 2021 8:57 pm
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Invasion Simulator (GZDoom)

Post by roundtree »

This mod is a lot of fun! I was trying to create some levels that would work better with it so I changed some settings in obsidian. I dropped the level size to the smallest it would go. Then I turned off keyed doors and switch goals. Works really well but still hard even with two companions! I've been trying to find something like this mod for a while.
Steph23Mars
Posts: 14
Joined: Wed Jun 15, 2022 1:37 pm

Re: Invasion Simulator (GZDoom)

Post by Steph23Mars »

The mod doesn't work on some maps
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