FEAR in Doom
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- kalensar
- Posts: 505
- Joined: Sun Mar 21, 2021 9:40 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): linux mint 21
- Graphics Processor: ATI/AMD (Modern GZDoom)
FEAR in Doom
Demo video: https://youtu.be/69OqKdTXTtM
Download: https://www.moddb.com/mods/doom-thothth ... ar-in-doom
Unzip the zip. Inside is the Weapons and Monsters in 2 separate PK3s so that they can be mixed and matched or played together. This is mainly meant for Doom 2 but can be used with no issues other than SSG replacement loss on Doom 1.
FEAR in Doom
Changelog--
FEAR in Doom
Changelog--
12/17/21-- Minor changes across the board.
Updated Gun sounds to fit better with the guns.
Penetrator now shoots a projectile that is high speed, no gun flash, and has some kick
Fixed Shotgun to not bug out. Now seems to be a bug-free shotgun
Tacrifle now shoots a 3 round burst in and out of zoom.
SMG now shoots much faster.
Plasma rifle plasma ball is smaller.
Added a Shadow Enemy to the enemy pack that replaces the Pinky. Its aesthetically much better.
12/01/21-- Updated Weapons and monster packs further.
Added reloading weapons, and HUD mechanics which are vanilla HUD compatible to all Bullet Weapons. Bind a Reload Key
Added a SMG.
Changed out the Shotgun for a better one.
Added 1 more Replica type soldier, the Penetrator soldier. Added Shade of Paxton as Archvile replacer. Replaced Spider Mom with a Terminator. Replica forces are now Randomized for spawn types on Zombieman, Shotgunner and Chaingunner spawns.
Fixed Death messages for monsters to be more accurate.
Monsters pack are balanced for Vanilla play
This is a enemy replacement and Weapons mods that attempt to bring the feel of FEAR style combat into DOOM. The only assests used were doom community assets from Realm 667 and modified by me in order to give the correct type of feel for the combat in a simplified but effective fashion. You can use a Time Slowmo mod in order to make it more accurate. Sgt. Mark IV's Simple Slowmo mod is a good one.
One minor thing to note-- Main hero is Point Girl instead of Point Man: Built from Crash from R667 and Doom Girl Face sprites.
Weapons Mod- Bind a Reload Key
Pistol-- No dual wielding. 18 round clip(invisible counter)with high power and shoots accurate straight. Altfire is a foot Kick.
Pump Shotgun-- Shoots 12 pellets at wide spread and high damage per pellet. Altfire is a foot kick. 8 round holds 8 Shells
Penetrator--- Its basically a full auto railgun that uses shotgun shells as ammo. replaces SSG. Altfire is a foot Kick-- 10 round clip.
TacRifle-- A full auto rifle with a scope. Super accurate. --25 round clip
Grenade Launcher-- Really powerful grenades that shoot straight with no bounce.
Plasma rifle-- Pretty straightforward gun.
Sniper RIfle-- Uses a Penetrating Projectile to punch through multiple enemies. Replaces Chainsaw. Have to lead shots on really far targets. Uses Bullets
Napalm gun--- Shoots burning napalm using 1 cell per shot. Altfire shoots a red energy ball.
CQC modified fists- No chainsaw. Basic but very effective fists. Altfire is a foot kick. Berserk works normally.
SMG-- Fast firing and accurate,-- 30 round clip
Enemies Pack--- The weapons pack is fun, but this Pack is where all the really juicy fun resides
THis pack was built with also Vanilla Doom play in mind! Feel free to play it however you want.
Replica Forces/ZSpecops-- These guys come in 3 variety of Machinegun, Shotgun, and Heavy. They all look similar except for the weapons they hold. They can climb and drop off small ledges close to their heights( no cliff diving so most custom maps are safe to use), run in fear, double back, get even more aggressive. These guys are really Cool! Edited to have less health than their original versions.
Pyro Imp replaces normal Imp-- Its a red imp that shoots burning fire, yes it will burn you while on the ground. They emit a small weak explosion when they die.
Wraith replaces Spectres and Pinkys-- These guys are analogous to the Camoflage suit dudes, and the FEAR Wraiths. They can climb small ledges, and can be utterly mean. The Spectre Replacement is the Replica forces, and he is full Stealth until he attacks or gets shot.
Fallen-- Replaces Cacodemon. A Flaming skeleton body in bird shape that shoots a lot of projectiles. Very maneuverable.
Pyro Succubus--- Shes just going to fly and hug you with Lost Souls. Lots and lots of Lost Souls.
Paladin-- A mech that replaces the Mancubus. Fast fire laser styled rifle.
Beam Revenant--- A spooky skeleton that replaces Aracknotron
Super Devil--Replaces Revenant. Not as strong as his original form. Shoots Impballs instead. Has Revenant level health and shoots a lot.
Lord of Heresy-- Replaces Hell Knight. Only has 600 Health.
Archon of Hell-- Replaces Baron of Hell--- Modified to shoot less than his original form.
Super Demon replaces CyberDemon-- Hes faster than Cyber so he shoots a bit faster. No rockets, just a beefy energy ball.
Shade of Paxton--- Replaces Archvile-- Looks Like himself, but has Archvile NIghtmare causing powers as well. Fast and deadly.
Terminator-- A Replica Mech with a lot of firepower. Replaces Spider mastermind.
Credits--
Realm 667 monsters and weapons: Pump-Action Shotgun, Hunting Rifle, Action Machine-gun, UAC Plasmatic Rifle, Glock 21, Sniper RIfle, CQC Unarmed, KDIZD Grenade Launcher, SuperDevil, Pyro Imp, ZSpecOps Pack, Super Demon, Zombie Henchman, Beam Revenant, Terminator, Paladin, Archon of Hell, Lord of Heresy, WraithD3, Succubus,
RRWM reloading system [1.3.0a] [ZS/DEC/SBARINFO] by Player701 at Zdoom Forum
For DukeShotgun and helping me hone my scripting skills
All monster and weapons edits by Kalensar
All files can be found inside the PK3 with their orignal credits.
https://youtu.be/69OqKdTXTtM
Special thanks to Doom Expanded for Doom Girl status bar face sprites, Crash monster from Realm667.
-------------------------------------------
Extra Thoughts
Fear in Doom will not be adding Gore effects or any other type of enhancements. This is done so that it is more compatible with other mods.
Last edited by kalensar on Fri Dec 17, 2021 1:48 pm, edited 4 times in total.
- kalensar
- Posts: 505
- Joined: Sun Mar 21, 2021 9:40 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): linux mint 21
- Graphics Processor: ATI/AMD (Modern GZDoom)
Re: FEAR in Doom
@Moderator @Wildweasel
Can you please move this to Mods section?
Can you please move this to Mods section?
Re: FEAR in Doom
Done.kalensar wrote:Can you please move this to Mods section?
- kalensar
- Posts: 505
- Joined: Sun Mar 21, 2021 9:40 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): linux mint 21
- Graphics Processor: ATI/AMD (Modern GZDoom)
Re: FEAR in Doom
added demo video
- kalensar
- Posts: 505
- Joined: Sun Mar 21, 2021 9:40 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): linux mint 21
- Graphics Processor: ATI/AMD (Modern GZDoom)
Re: FEAR in Doom
New update-- changelog at top
- kalensar
- Posts: 505
- Joined: Sun Mar 21, 2021 9:40 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): linux mint 21
- Graphics Processor: ATI/AMD (Modern GZDoom)
Re: FEAR in Doom
New DEmo video
- kalensar
- Posts: 505
- Joined: Sun Mar 21, 2021 9:40 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): linux mint 21
- Graphics Processor: ATI/AMD (Modern GZDoom)
Re: FEAR in Doom
FEAR in Doom
Changelog--
12/17/21-- Minor changes across the board.
Updated Gun sounds to fit better with the guns.
Penetrator now shoots a projectile that is high speed, no gun flash, and has some kick
Fixed Shotgun to not bug out. Now seems to be a bug-free shotgun
Tacrifle now shoots a 3 round burst in and out of zoom.
SMG now shoots much faster.
Plasma rifle plasma ball is smaller.
Added a Shadow Enemy to the enemy pack that replaces the Pinky. Its aesthetically much better.
Changelog--
12/17/21-- Minor changes across the board.
Updated Gun sounds to fit better with the guns.
Penetrator now shoots a projectile that is high speed, no gun flash, and has some kick
Fixed Shotgun to not bug out. Now seems to be a bug-free shotgun
Tacrifle now shoots a 3 round burst in and out of zoom.
SMG now shoots much faster.
Plasma rifle plasma ball is smaller.
Added a Shadow Enemy to the enemy pack that replaces the Pinky. Its aesthetically much better.