Zombies Ate My Neighbors TC! (MARCH 2022 AND ANNOUNCEMENT!)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Shatter-Thought[V-4]
Posts: 112
Joined: Tue Apr 06, 2021 8:21 pm
Graphics Processor: Not Listed

Re: Zombies Ate My Neighbors TC! (HAPPY HALLOWEEN 2021 !!)

Post by Shatter-Thought[V-4] »

This is a pretty amazing mod so far, really great compendium of detail, work and love! <3

I do have a bug report concerning the monster potion: when I turn into a monster and run out the clock, I have found that ammo for weapons are depleted and gone, even the water pistol is drained from around 300 or so after running out the transformation clock.

I have played the TC on the latest 4.70 gzdoom.
User avatar
Dude27th
Posts: 145
Joined: Sun Jun 19, 2016 11:35 am

Re: Zombies Ate My Neighbors TC! (HAPPY HALLOWEEN 2021 !!)

Post by Dude27th »

johnb1 wrote:Dang !! This looks amazing… well done !! I have fond memories of playing ZAMN on my Snes back in the day ( and getting my butt handed to me
on a regular basis) -some of the levels are super challenging —- very tough and frustrating at times, to put it nicely… lovin’ the work you did.. and i’m sure, in time, there will be progress, but i’m gonna have to be patient—- you can’t rush a masterpiece-so, it’ll be done when it’s done….
Yes Zombies Ate My Neighbors was one of my favourite games as a child too, even it was unfairly hard at times, but I really love the concept , humor and gameplay of the original. Funnily enough I never managed to get to the last levels as a child or to dwelve deeply into the mechanics , so this project has made me appreaciate it more as well seeing how they made their monsters and weapons work.

By the way progress is always being made, even if the public demos are a few months away, I release closed betas monthly with new content trough my Patreon, and that on itself helps me as well to keep me motivated and to gain some feedback too, as I work to this deadlines.

Thank you for your kind words! ^^
User avatar
Dude27th
Posts: 145
Joined: Sun Jun 19, 2016 11:35 am

Re: Zombies Ate My Neighbors TC! (HAPPY HALLOWEEN 2021 !!)

Post by Dude27th »

Shatter-Thought[V-4] wrote:This is a pretty amazing mod so far, really great compendium of detail, work and love! <3

I do have a bug report concerning the monster potion: when I turn into a monster and run out the clock, I have found that ammo for weapons are depleted and gone, even the water pistol is drained from around 300 or so after running out the transformation clock.

I have played the TC on the latest 4.70 gzdoom.
Thank you! ^^
I think that the bug that you mention might be related to an issue that I fixed a couple of days ago.
If you have the time try with this dev version and let me know if it's fixed ^^
https://mega.nz/file/udclTI7S#yLVT6LMGc ... luv-I0puWc

If not I'll add it to the list of bugs to research and fix ^^
User avatar
Shatter-Thought[V-4]
Posts: 112
Joined: Tue Apr 06, 2021 8:21 pm
Graphics Processor: Not Listed

Re: Zombies Ate My Neighbors TC! (HAPPY HALLOWEEN 2021 !!)

Post by Shatter-Thought[V-4] »

Dude27th wrote:
Shatter-Thought[V-4] wrote:This is a pretty amazing mod so far, really great compendium of detail, work and love! <3

I do have a bug report concerning the monster potion: when I turn into a monster and run out the clock, I have found that ammo for weapons are depleted and gone, even the water pistol is drained from around 300 or so after running out the transformation clock.

I have played the TC on the latest 4.70 gzdoom.
Thank you! ^^
I think that the bug that you mention might be related to an issue that I fixed a couple of days ago.
If you have the time try with this dev version and let me know if it's fixed ^^
https://mega.nz/file/udclTI7S#yLVT6LMGc ... luv-I0puWc

If not I'll add it to the list of bugs to research and fix ^^

I just tested it, and the monster potion works! There is another... bug however, where I can still be hit while transforming into a monster, then I get the death music, but I don't think I am actually "hurt", as my 1-up counter does not seem to go down, thankfully.
User avatar
Dude27th
Posts: 145
Joined: Sun Jun 19, 2016 11:35 am

Re: Zombies Ate My Neighbors TC! (HAPPY HALLOWEEN 2021 !!)

Post by Dude27th »

Shatter-Thought[V-4] wrote:
Dude27th wrote:
Shatter-Thought[V-4] wrote:This is a pretty amazing mod so far, really great compendium of detail, work and love! <3

I do have a bug report concerning the monster potion: when I turn into a monster and run out the clock, I have found that ammo for weapons are depleted and gone, even the water pistol is drained from around 300 or so after running out the transformation clock.

I have played the TC on the latest 4.70 gzdoom.
Thank you! ^^
I think that the bug that you mention might be related to an issue that I fixed a couple of days ago.
If you have the time try with this dev version and let me know if it's fixed ^^
https://mega.nz/file/udclTI7S#yLVT6LMGc ... luv-I0puWc

If not I'll add it to the list of bugs to research and fix ^^

I just tested it, and the monster potion works! There is another... bug however, where I can still be hit while transforming into a monster, then I get the death music, but I don't think I am actually "hurt", as my 1-up counter does not seem to go down, thankfully.

Well that's odd, that's the first time I've heard of a bug like that but I'll add it to my list of bugs to fix in the project ^^
User avatar
Dude27th
Posts: 145
Joined: Sun Jun 19, 2016 11:35 am

Re: Zombies Ate My Neighbors TC! (HAPPY NEW YEAR 2022+HOTFIX

Post by Dude27th »

Thread updated ^^
Check the new bugfix demo !!
There's quite the list of fixed bugs and also I just uploaded a Hotfix to fix an oversight with the TitanicToddler ^^

Here's the Changelog for the ones who want to check it out immediately:
Spoiler:
EDIT: Dumbass me forgot to update the links properly .-.
It's all updated now! ^^
User avatar
Dude27th
Posts: 145
Joined: Sun Jun 19, 2016 11:35 am

Re: Zombies Ate My Neighbors TC! (MARCH 2022 AND ANNOUNCEMEN

Post by Dude27th »

ANNOUNCEMENT:

Hi! ^^
If you are reading this I'll assume you want to see the latest of this project.
If so please follow me on Twitter:
https://twitter.com/Dude27th

Or consider supporting me on Patreon ^^:
https://www.patreon.com/Dude27th


I don't update this thread regularly and I won't do it more frequently in the future neither as I am no longer active in the community and I haven't been for a couple of years now.
The project will still be active as always have been, just that this will not be a main channel to see the current progress of it, I hope is not an issue.

If I ever get to stop working on it I'll update this thread with the news, otherwise assume this project is still going and take a visit to my Twitter page for the latest updates ^^

That's it , thanks for the feedback and thanks for reading! ^^

Return to “TCs, Full Games, and Other Projects”