Ashes Afterglow TC - closing the vault

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Ihavequestions
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Re: (Enriched Update) Ashes Afterglow TC

Post by Ihavequestions »

Spoiler:
Serathis
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Re: (Enriched Update) Ashes Afterglow TC

Post by Serathis »

Mechazaurus wrote:
Vostyok wrote:
Anthemofgrimm wrote:I was curious if you were ever intending to monetize this? This is an amazing game and I can only see a few things that might need to change to avoid copyright strikes.
At the moment no plans to. It would require another vast overhaul of a lot of stuff. In future, any commercial episodes could be released on steam, say, with full original assets. However, so many people have worked on the original mods that I would feel very uncomfortable with releasing it as a commercial product.

What I may do is bundle them together as a standalone download that can be unpacked and run without any exterior downloads, and keep them as a shareware portion of the series.
If it can't be monetized then maybe it could be released on steam, itch.io and other platforms as a free game? I don't know if that would also have legal problems but it would help the game reach a wider audience at least.
It can be monetized if all assets are original or licensed. Like Hedon. Map geometry and music, voice acting is already done (save for that one missing). Sprites wouldn't be that hard. Maybe touch them up, increase resolution and the number of frames. Textures? You would need a LOT of textures, but again, if Hedon could manage. Sounds effects can be acquired from stock libraries. The biggest question would be compensation for everyone involved. And of course, if it's a paid product, then Vostyok would have to give support and bugfixing after release, potentially for months.

After finishing the game, two notes:
-No bossfights? There's one in the gap, but you can just skip it and one in the finale. I know bossfights in Doom are not the most complex, you just shoot it until it dies. But having one or two more would have been fun.
-Secret levels. Both of them are great on atmosphere. The first one gives you a weapon that you won't get ammo for for a while. The second one? Do you get anything special off of it, other than lotsa junk? A special weapon or upgrade would have been nice.

Finally: the alt-fire for the PIG didn't consume slugs for me.
Anthemofgrimm
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Re: (Enriched Update) Ashes Afterglow TC

Post by Anthemofgrimm »

I was having a lot of trouble hearing the voice acting in the game. Is there any chance to add subtitles for Ashguy speak? Also loved the story twists in the game, they were very well received.
Scoria
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Re: (Enriched Update) Ashes Afterglow TC

Post by Scoria »

Serathis wrote:The second one? Do you get anything special off of it, other than lotsa junk? A special weapon or upgrade would have been nice.
Spoiler:
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NovaRain
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Re: (Enriched Update) Ashes Afterglow TC

Post by NovaRain »

Serathis wrote:-Secret levels. Both of them are great on atmosphere. The first one gives you a weapon that you won't get ammo for for a while. The second one? Do you get anything special off of it, other than lotsa junk? A special weapon or upgrade would have been nice.
I thought the trip to Anomaly 210 gives you
Spoiler:
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Wally Hackenslacker
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Re: (Enriched Update) Ashes Afterglow TC

Post by Wally Hackenslacker »

Found the vent with the ceiling where you can noclip through https://imgur.com/a/U9ZMfXD
Spoiler:
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bluehawk2008
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Re: (Enriched Update) Ashes Afterglow TC

Post by bluehawk2008 »

I registered an account here just to say I'm a big fan of the mod and the full release of Afterglow is amazing from start to finish. Perfect mix of the old school and newer design principles and really scratches that Stalker/Metro/Fallout/Mad Max itch I'm sure we all have.

My theory on the lore is:
Spoiler:
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Captain J
 
 
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Re: (Enriched Update) Ashes Afterglow TC

Post by Captain J »

Spoiler:
EDIT: Ow goddamn it brain. Forgot to put screenshots in the spoilers in case of people being spoiled
Last edited by Captain J on Tue Nov 02, 2021 6:11 am, edited 1 time in total.
Psychodelic
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Re: (Enriched Update) Ashes Afterglow TC

Post by Psychodelic »

One question, how do I find the secret maps?
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Wally Hackenslacker
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Re: (Enriched Update) Ashes Afterglow TC

Post by Wally Hackenslacker »

Psychodelic wrote:One question, how do I find the secret maps?
Spoiler:
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Ihavequestions
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Re: (Enriched Update) Ashes Afterglow TC

Post by Ihavequestions »

Serathis wrote:
Spoiler:
Spoiler:
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ZikShadow
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Re: (Enriched Update) Ashes Afterglow TC

Post by ZikShadow »

Spoiler:
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Sawerd
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Re: (Enriched Update) Ashes Afterglow TC

Post by Sawerd »

Maybe change the sound of fire for ar15. It sounds ok for semi auto shots, but full auto makes your ears bleed. Sounds too harsh, like slap on the shotgun magazine. Or I'm the only one so sensitive. But In F. Tactics it was not so noticeable due to the isometric gameplay and positioning of sounds.
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Re: (Enriched Update) Ashes Afterglow TC

Post by Plasmazippo »

(2063 question)
Am I doing something wrong with the new Tesla-Glide? I can't cross the big jump over the last broken bridge for crud, no matter how much room I give the motorbike to accelerate I fall about a meter short of the edge and Scav ends up kissing the rock wall. It was fine in 2063 v1.15, but in Enriched I've only managed to get past it using noclip.
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Vostyok
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Re: (Enriched Update) Ashes Afterglow TC

Post by Vostyok »

Plasmazippo wrote:(2063 question)
Am I doing something wrong with the new Tesla-Glide? I can't cross the big jump over the last broken bridge for crud, no matter how much room I give the motorbike to accelerate I fall about a meter short of the edge and Scav ends up kissing the rock wall. It was fine in 2063 v1.15, but in Enriched I've only managed to get past it using noclip.
This is the second time I have heard of this problem. I am wondering if it is to do with SV_aircontrol or some kind of player friction option. The vast majority of players have no problem clearing that gap - in all honestly, most people I have seen playing this section have to be careful they don't overshoot and hit the far cliff beyond the road. The motorcycle's physics are based on a_recoil but I might have to alter it to setvelocity. Something about friction control for certain players seems to be the issue.
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