Thanks for checking my mod out! I appreciate your critique!
kalensar wrote:1. To balance the Pistols.... Make them use the Mac-10 rounds as ammo. You lose nothing by doing this.
I dunno. I'm not super fond of weapons sharing ammo, like the default doom pistol, it sharing ammo with the chaingun means it has zero use after you get it (and even before you get it, it's useless), i also didnt wanna clog up the ammo pool, and infinite ammo pistols just sounds right to me.
kalensar wrote: 3. Start with a single pistol and do akimbo as a secondary slot on Slot2 with a slower reload time. The reload animations like that of dual pistols being reloaded by robot arm sleeve loaders always bugged aesthetically when the reload mechanic is used.
I considered this, but I prefer starting with dualies, really. And I agree with you on the dual pistols reload thing, I wanted to make a more sensible reload animation, but I decided to leave it like this for now, i'll probably change it later.
kalensar wrote:6. I was gonna add that you can make theShotgun reload one shell at a time per press or load until you let go of it. This is cheapo fix that avoids the overly long and complex Brutal Doom Shotgun code length, and allows you to stop and shoot instead of reloading like a dummy when the enemy is in your face shooting you.
I think you can reload cancel the shotgun, if you press R again while loading it, but it's a little finnicky. I dunno how to make it so you hold r to reload, though i do like that. I may look into it, but I dunno how hard it is. I think I will increase the shotgun's reload speed though, overall.
I'll keep the rest in mind for my next updates, though!