Custom PNG font into BIGFONT?

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Hidden Hands
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Joined: Tue Sep 20, 2016 8:11 pm
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Custom PNG font into BIGFONT?

Post by Hidden Hands »

I just made a custom BigFont for my game but when I import it I cannot find a way to convert it to a BIGFONT type, and the game cannot read PNG for fonts. Can someone help me out here? How do I change it into a BIGFONT that GZDOOM can read?
Blue Shadow
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Joined: Sun Nov 14, 2010 12:59 am

Re: Custom PNG font into BIGFONT?

Post by Blue Shadow »

How did you make and import said font?
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22alpha22
Posts: 308
Joined: Fri Feb 21, 2014 5:04 pm
Graphics Processor: nVidia with Vulkan support
Location: Montana, USA

Re: Custom PNG font into BIGFONT?

Post by 22alpha22 »

The game can absolutely read and use PNG fonts, all of my custom fonts are PNG and work just fine.

Have you bothered to read the wiki and do any research yourself? You can easily replace BIGFONT with separate PNG images by defining it in FONTDEFS.

Font: https://zdoom.org/wiki/Font
FONTDEFS: https://zdoom.org/wiki/FONTDEFS
Font Formats: https://zdoom.org/wiki/Font_format
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Hidden Hands
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Joined: Tue Sep 20, 2016 8:11 pm
Location: London, England
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Re: Custom PNG font into BIGFONT?

Post by Hidden Hands »

Yep, I have read that and I am using a single sheet. My plan was to convert the png sheet into a single BigFont file, but since that can't be done I'll make other arrangements. Thanks.
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