Custom PNG font into BIGFONT?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
- Hidden Hands
- Posts: 1053
- Joined: Tue Sep 20, 2016 8:11 pm
- Location: London, England
- Contact:
Custom PNG font into BIGFONT?
I just made a custom BigFont for my game but when I import it I cannot find a way to convert it to a BIGFONT type, and the game cannot read PNG for fonts. Can someone help me out here? How do I change it into a BIGFONT that GZDOOM can read?
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- Posts: 5046
- Joined: Sun Nov 14, 2010 12:59 am
Re: Custom PNG font into BIGFONT?
How did you make and import said font?
- 22alpha22
- Posts: 308
- Joined: Fri Feb 21, 2014 5:04 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Montana, USA
Re: Custom PNG font into BIGFONT?
The game can absolutely read and use PNG fonts, all of my custom fonts are PNG and work just fine.
Have you bothered to read the wiki and do any research yourself? You can easily replace BIGFONT with separate PNG images by defining it in FONTDEFS.
Font: https://zdoom.org/wiki/Font
FONTDEFS: https://zdoom.org/wiki/FONTDEFS
Font Formats: https://zdoom.org/wiki/Font_format
Have you bothered to read the wiki and do any research yourself? You can easily replace BIGFONT with separate PNG images by defining it in FONTDEFS.
Font: https://zdoom.org/wiki/Font
FONTDEFS: https://zdoom.org/wiki/FONTDEFS
Font Formats: https://zdoom.org/wiki/Font_format
- Hidden Hands
- Posts: 1053
- Joined: Tue Sep 20, 2016 8:11 pm
- Location: London, England
- Contact:
Re: Custom PNG font into BIGFONT?
Yep, I have read that and I am using a single sheet. My plan was to convert the png sheet into a single BigFont file, but since that can't be done I'll make other arrangements. Thanks.