(v3.0b) Enhanced Vanilla Project (EVP) - My first Doom mod
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- ClessxAlghazanth
- Posts: 159
- Joined: Sun Feb 17, 2019 9:29 am
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
I noticed that flashlight in EVP doesn't illuminate as a beam coming from helmet (or r/l shoulder , where it is placed) , instead illuminates a circle area around the player for me
Is it intended behaviour , or is something wrong ?
I'm asking this because other flashlight mods I used (standalone one and the one in BDBE) behaved differently
Best regards
Is it intended behaviour , or is something wrong ?
I'm asking this because other flashlight mods I used (standalone one and the one in BDBE) behaved differently
Best regards
- A_D_M_E_R_A_L
- Posts: 284
- Joined: Sun Apr 16, 2017 2:55 am
- Preferred Pronouns: He/Him
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
What's your render mode? It works as intended only on "Hardware accelerated" render mode.ClessxAlghazanth wrote:I noticed that flashlight in EVP doesn't illuminate as a beam coming from helmet (or r/l shoulder , where it is placed) , instead illuminates a circle area around the player for me
Is it intended behaviour , or is something wrong ?
I'm asking this because other flashlight mods I used (standalone one and the one in BDBE) behaved differently
Best regards
-
- Posts: 15
- Joined: Mon Sep 06, 2021 8:46 pm
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
You can customize the beam in the flashlight options to do just what you're asking Clessx.
Also... turn off Trilinear filtering.
Also... turn off Trilinear filtering.
- ClessxAlghazanth
- Posts: 159
- Joined: Sun Feb 17, 2019 9:29 am
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
api=OpenGL ES
render mode=Hardware accelerated
These are my settings
I tried changing the settings in mod options - flashlight with no avail . I can change the beam color but still a big round circle around Doomguy
How can I turn triple buffer off ?
render mode=Hardware accelerated
These are my settings
LoreCannon wrote:You can customize the beam in the flashlight options to do just what you're asking Clessx.
Also... turn off Trilinear filtering.
I tried changing the settings in mod options - flashlight with no avail . I can change the beam color but still a big round circle around Doomguy
How can I turn triple buffer off ?
- kalensar
- Posts: 456
- Joined: Sun Mar 21, 2021 9:40 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): linux mint 21
- Graphics Processor: ATI/AMD (Modern GZDoom)
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
You go to Display Settings >> then Textures. The filtering is the very top option.ClessxAlghazanth wrote:api=OpenGL ES
render mode=Hardware accelerated
These are my settings
LoreCannon wrote:You can customize the beam in the flashlight options to do just what you're asking Clessx.
Also... turn off Trilinear filtering.
I tried changing the settings in mod options - flashlight with no avail . I can change the beam color but still a big round circle around Doomguy
How can I turn triple buffer off ?
Personally I love trilinear, but I also don't use Dynamic lights unless the mod absolutely needs it like Flashlight mods, HONTE or D64ifier
- ClessxAlghazanth
- Posts: 159
- Joined: Sun Feb 17, 2019 9:29 am
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
ThanksYou go to Display Settings >> then Textures. The filtering is the very top option.
Personally I love trilinear, but I also don't use Dynamic lights unless the mod absolutely needs it like Flashlight mods, HONTE or D64ifier
Tried turning it off , using bilinear filtering , switched almost every option on and off in textures menu , but no difference
Edit: To answer my own question , it was because spotlights were not working properly in the gles build. Hope it gets fixed in the next build
- cyberdemon_ass
- Posts: 2
- Joined: Sun Sep 19, 2021 10:54 pm
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Hello.
I only have an old device and I've been playing EVP with LZDoom, which was recently updated, but I can only run it up to v2.4c and it has a bug like the gif image.
http://imgur.com/gallery/oO6hidT
Will there be support for LZDoom in the future?
I only have an old device and I've been playing EVP with LZDoom, which was recently updated, but I can only run it up to v2.4c and it has a bug like the gif image.
http://imgur.com/gallery/oO6hidT
Will there be support for LZDoom in the future?
- A_D_M_E_R_A_L
- Posts: 284
- Joined: Sun Apr 16, 2017 2:55 am
- Preferred Pronouns: He/Him
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
LZD support was never my aim and I have no clue what happened to the offsets there. If you can, try the GLES fork of GZD.
- cyberdemon_ass
- Posts: 2
- Joined: Sun Sep 19, 2021 10:54 pm
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
I see
I'll check out the GLES one
I'll check out the GLES one
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
nothing special:
btw u have older ones...... The latest version somehow dont work on lzdoom ty
btw u have older ones...... The latest version somehow dont work on lzdoom ty
- ClessxAlghazanth
- Posts: 159
- Joined: Sun Feb 17, 2019 9:29 am
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Did you try running on latest GZDoom with gles 2.0 renderer ?dead6 wrote:nothing special:
btw u have older ones...... The latest version somehow dont work on lzdoom ty
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
no on my mobile like delta touch btw it have gzdoom 4.6.1 but its laggy for low spec phone..
- kalensar
- Posts: 456
- Joined: Sun Mar 21, 2021 9:40 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): linux mint 21
- Graphics Processor: ATI/AMD (Modern GZDoom)
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
I'd recommend you get a cheapo chromebook. They run really well for Doom and can use both Linux stuff and Android Playstore stuff.dead6 wrote:no on my mobile like delta touch btw it have gzdoom 4.6.1 but its laggy for low spec phone..
- A_D_M_E_R_A_L
- Posts: 284
- Joined: Sun Apr 16, 2017 2:55 am
- Preferred Pronouns: He/Him
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
2.6a (23/9/21)
Spoiler:Some of the changes also affect the Monsters-Only version
- ClessxAlghazanth
- Posts: 159
- Joined: Sun Feb 17, 2019 9:29 am
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Error with latest Monsters-only version
Using latest GZDoom build (pre-6) released today
My load order was
Doom Ii : In Spain Only (map wad - vanilla compatible)
EVP Monsters-only
Doom Incarnate
CrosshairHP
Hitmarkers
I tried with FInal Doomer , HnD , nothing but just the monsters only mod and same error every time
I haven't encountered such error before the recent update
Best regards
Using latest GZDoom build (pre-6) released today
My load order was
Doom Ii : In Spain Only (map wad - vanilla compatible)
EVP Monsters-only
Doom Incarnate
CrosshairHP
Hitmarkers
I tried with FInal Doomer , HnD , nothing but just the monsters only mod and same error every time
I haven't encountered such error before the recent update
Best regards