World War Wolf Gameplay Mod [WIP]

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DeeDeeOZ
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Re: World War Wolf Gameplay Mod [WIP]

Post by DeeDeeOZ »

So I'm currently working on some sprites for other stuff at moment, and super motivated (so making use of that while its there) but after I'm finished plan on coming back to this to work on rotations (hopefully will still be motivated) and couple of other tweaks.

In mean time thought I'd throw this out for shits and giggles.

So the super secret about WorldWarWolf is that its actually the spiritual successor of my very first Doom mod (That will never..never..get released) for the sake of good mods everywhere. Also a Wolfenstein inspired mod, full of hitscanners and thrown together in a month with every single resource I could find, The mod itself is pretty much a perfect example of what newbies do wrong (to many weapons/angled+centered weapons)best part about it was the entire enemy roster was drawn in mspaint in a style I like to refer to as Smileystein (the goodguys are smileys and the badguys are frownies). This also actually had maps/and a plot.

Just got of pretty average week of work and figured I'm not the only one who could use a bit of a laugh so figured I'd share all the mods sprites with anyone who wants them.
Spoiler:
Hope this gives people some much needed joy.
Bobby
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Re: World War Wolf Gameplay Mod [WIP]

Post by Bobby »

That’s ok.
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DeeDeeOZ
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Re: World War Wolf Gameplay Mod [WIP]

Post by DeeDeeOZ »

Been Busy in Real Life at moment but finally got back to this.

Updated Main Page with Both versions of Mod. And optional Corpse Replacer

Couple of new features changed (in both versions)
-4 Player class choices each with unique starting weapons
-changed Walther/Luger back to WW_Nazis ones but now with new style reloads
-2 new melee weapons for new player classes
Bobby wrote:Would it have some stealth/silenced guns? You might have to change how enemies react though.
Yes it can :D . Added alt fire option to Luger to attach silencer for when you want to feel sneaky, new melee knife as well. Might also add this function to the M3 greaser at later date.

Was considering cutting back some of the weapon spawn options to balance out weapon redundancy, especially in the CVAR version (remove Bren/Smle as these are now available from player classes, possibly Sten/Greaser in Cvars as enemies drop it, probably lower chance of DP27 SS spawn)

Currently got few more things planned for now, Couple of New enemies to flesh out CVAR rosters better, crouching sprites for new classes.
Some niffy weapon damage type stuff.

Was wondering if anyone had suggestions on what i should work on/change next
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armymen12002003
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Re: World War Wolf Gameplay Mod [WIP]

Post by armymen12002003 »

Nice job with the new update got a couple of question any chance of Having the Allied soldiers be friendly towards the player?
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DeeDeeOZ
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Re: World War Wolf Gameplay Mod [WIP]

Post by DeeDeeOZ »

armymen12002003 wrote:Nice job with the new update got a couple of question any chance of Having the Allied soldiers be friendly towards the player?
This will most likely come when I do at least attack/pain rotations so infighting looks better.
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armymen12002003
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Re: World War Wolf Gameplay Mod [WIP]

Post by armymen12002003 »

Ok looking forward to seeing the rotations
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Re: World War Wolf Gameplay Mod [WIP]

Post by armymen12002003 »

I should have mentioned this before but there seems to be a big bug especially with the mixer version with it not loading certain levels after intermission texts.

P.S. This bug only happens with Order and Allied soldiers so i suspect the bug is in there.
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DeeDeeOZ
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Re: World War Wolf Gameplay Mod [WIP]

Post by DeeDeeOZ »

armymen12002003 wrote:I should have mentioned this before but there seems to be a big bug especially with the mixer version with it not loading certain levels after intermission texts.

P.S. This bug only happens with Order and Allied soldiers so i suspect the bug is in there.
That sounds like a pretty big bug!
Could you give a example of what maps/intermission text you mean, I gave it a test with all the base Doom2 ones and they work fine and have not been able to replicate this bug.
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armymen12002003
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Re: World War Wolf Gameplay Mod [WIP]

Post by armymen12002003 »

DeeDeeOZ wrote:
armymen12002003 wrote:I should have mentioned this before but there seems to be a big bug especially with the mixer version with it not loading certain levels after intermission texts.

P.S. This bug only happens with Order and Allied soldiers so i suspect the bug is in there.
That sounds like a pretty big bug!
Could you give a example of what maps/intermission text you mean, I gave it a test with all the base Doom2 ones and they work fine and have not been able to replicate this bug.
Yea it doesn’t happen to often but it does happen even with base Doom2 maps but as I said it happens with the allied and order troops so I’m not sure why it happens but I mainly use the mixer though
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DeeDeeOZ
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Re: World War Wolf Gameplay Mod [WIP]

Post by DeeDeeOZ »

armymen12002003 wrote: Yea it doesn’t happen to often but it does happen even with base Doom2 maps but as I said it happens with the allied and order troops so I’m not sure why it happens but I mainly use the mixer though
I'll give it some more testing to see if i can get it to happen. Out of curiosity where you playing as a specific class when it happened, It shouldn't matter but gut tells me this could be relevant
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Re: World War Wolf Gameplay Mod [WIP]

Post by armymen12002003 »

I’ve experienced this with all classes but I mainly play as the rifleman
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DeeDeeOZ
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Re: World War Wolf Gameplay Mod [WIP]

Post by DeeDeeOZ »

Finally got this to happen on Doom2 Map11, Tweaked the Mixer version file a little and re uploaded it (not sure if this will fix it). Have a idea it might actually be linked to either a sound or enemy spawn on one of the arch-vile replacements. Don't have time to loo into it more today but will check.
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armymen12002003
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Re: World War Wolf Gameplay Mod [WIP]

Post by armymen12002003 »

Ok thank you
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armymen12002003
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Re: World War Wolf Gameplay Mod [WIP]

Post by armymen12002003 »

Whatever you did to tweak this it worked no longer experiencing this bug cause i've made it to map 18 in the stock doom ii maps without any interruptions and speaking of spawning any chance of the order troops having the order troops spawn without allied troops beside them?
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DeeDeeOZ
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Re: World War Wolf Gameplay Mod [WIP]

Post by DeeDeeOZ »

So I'm pretty much certain it's liked to the archvile spawn in the mixer, uploaded it again with it reduced back to regular version spawns as never had problem with these (short term fix). Long term I'm going to go back over the guys I pulled and figure which one is causing it and fix it.
armymen12002003 wrote:any chance of the order troops having the order troops spawn without allied troops beside them?
This is probably on the cards, still working on some sprites to fill out full enemy rosters and will give the order guys own set so you can load it with either allied or axis ones.

Real life is a little bit intense at moment so will probably be slow going for a while, sorry.
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