About Doomguy's name...

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TheMightyHeracross
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Re: About Doomguy's name...

Post by TheMightyHeracross »

leileilol wrote:the registered version's photosourced corpses (which is more on the uncanny side on how they don't mesh with the rest of the sprites)
I thought this was debunked. Those sprites are out of place but they don't really match up with the Mussolini pics. It's way more likely that it was a digitized action figure.
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Re: About Doomguy's name...

Post by yum13241 »

TheMightyHeracross wrote:
leileilol wrote:the registered version's photosourced corpses (which is more on the uncanny side on how they don't mesh with the rest of the sprites)
I thought this was debunked. Those sprites are out of place but they don't really match up with the Mussolini pics. It's way more likely that it was a digitized action figure.
Did someone start this myth for the LOLZ?
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Re: About Doomguy's name...

Post by Agentbromsnor »

My headcanon is that there's no one Doomguy, just several likeminded marines who ended up more or less in the same awful situation. It would explain the appearance of player corpse sprites in the original Doom; they're the corpses of all the other Doomguys who tried and failed before you.
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Re: About Doomguy's name...

Post by yum13241 »

Agentbromsnor wrote:My headcanon is that there's no one Doomguy, just several likeminded marines who ended up more or less in the same awful situation. It would explain the appearance of player corpse sprites in the original Doom; they're the corpses of all the other Doomguys who tried and failed before you.
The second part makes sense, however, they first doesn't. How can a couple of marines run at the exact same speed, know the exact same things, and wield the same weapons in the same way?
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Re: About Doomguy's name...

Post by Gez »

Training.
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Re: About Doomguy's name...

Post by Matt »

They all just run as fast as their slowest member.
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Re: About Doomguy's name...

Post by yum13241 »

Gez wrote:Training.

Down to atom precision is impossible.
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Re: About Doomguy's name...

Post by Gez »

Atom precision in Doom's resolution means very, very, very big atoms.
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Re: About Doomguy's name...

Post by yum13241 »

Gez wrote:Atom precision in Doom's resolution means very, very, very big atoms.
This is 2021, no one uses Doom.exe anymore.
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Re: About Doomguy's name...

Post by Enjay »

There are several people (especially over at Doomworld) who might disagree.
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Re: About Doomguy's name...

Post by Gez »

And even then, the granularity of the assets and game physics hasn't really changed. Sure you could load high-res sprites and textures and what not, but then I don't care because you're no longer using the canonical material.

But even if you go high-res, your "atoms" will still be huge.
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Re: About Doomguy's name...

Post by yum13241 »

Enjay wrote:There are several people (especially over at Doomworld) who might disagree.
At least use Choco Doom, not doom.exe
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Re: About Doomguy's name...

Post by yum13241 »

Gez wrote:And even then, the granularity of the assets and game physics hasn't really changed. Sure you could load high-res sprites and textures and what not, but then I don't care because you're no longer using the canonical material.

But even if you go high-res, your "atoms" will still be huge.

Ok, just like making a atom to atom copy of a tree in MC is impossible, going the exact same path as your ancestors is impossible.
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Re: About Doomguy's name...

Post by Enjay »

doom.exe runs pretty well even on new systems under DOSBox, and there are quite a few people who still do that.

In fact, didn't the Steam distributions do that (maybe still do)?


An atom is typically considered to be around 100 picometres (though this varies tremendously, of course). 1pm = 1 one trillionth of a metre. So, yes, it would be a big atom. :P
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Re: About Doomguy's name...

Post by Kappes Buur »

Enjay wrote:There are several people (especially over at Doomworld) who might disagree.
That
and they (over at Doomworld) are fanatical about it.
Just the mere mention of a different viewpoint drives them into a frenzy. :shock:
But I digress.

For some reason I find that the name Col. Josh "Blaster" Grimm would fit quite well,
considering the way he blasts his way through hell, cities, jungle, et al.
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