Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions
about a project, either find that project's thread, or start a thread in the
General section instead.
Got a cool project idea
but nothing else ? Put it in
the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read
the full rules for more details.
dastrukar
Posts: 45 Joined: Thu Sep 20, 2018 11:38 pm
Post
by dastrukar » Sun May 30, 2021 11:36 pm
Update(31/05/2021)
Compat:
Updated to latest main of Hideous Destructor.
dastrukar
Posts: 45 Joined: Thu Sep 20, 2018 11:38 pm
Post
by dastrukar » Tue Jun 08, 2021 1:37 am
"My bad, forgot to post the changelog here too."
Update(6/06/2021)
Compat:
Updated to latest main of Hideous Destructor.
Tweaks:
Helmet no longer protects your legs.
Update(7/06/2021)
Compat:
Updated to latest main of Hideous Destructor.
HUD Compass should now match the latest main's.
Update(8/06/2021)
Fixes:
"Hide Weapon Status" should now actually unhide weapon status when disabled.
Whitelist editor should now properly save.
dastrukar
Posts: 45 Joined: Thu Sep 20, 2018 11:38 pm
Post
by dastrukar » Tue Jun 15, 2021 9:28 pm
Update(16/06/2021)
"Hopefully the tweaks don't make the helmet too good"
Compat:
Updated to latest main of Hideous Destructor.
Weapons from Peppergrinder should now display its firemode when not wearing a helmet. (only applies if Hide Weapon Status is enabled)
Tweaks:
Tweaked how the helmet takes damage. (should last a bit longer now)
Adjusted helmet max durability to 72. (which is half of the Garrison armour's max durability)
Added:
Added hh_debug for.. well, debugging helmet stuff. (also because hd_debug displays a lot of stuff)
dastrukar
Posts: 45 Joined: Thu Sep 20, 2018 11:38 pm
Post
by dastrukar » Sat Jun 19, 2021 7:58 am
Update(17/06/2021)
Compat:
Updated to latest main of Hideous Destructor
Tweaks:
Changed the default min and max durability of helmets from foes
Additions:
Added a way to reset options back to default
Added some weapons from addons to the "whitelist"
Update(19/06/2021)
"Note to self: Add a new operator for "hh_firemodecodes"'s parser thing"
Compat:
ZM69 should now display its firemode when not wearing a helmet.
Misc:
Sorted hh_firemodecodes into different files
dastrukar
Posts: 45 Joined: Thu Sep 20, 2018 11:38 pm
Post
by dastrukar » Sat Jun 26, 2021 3:44 am
Update(25/06/2021)
"Armour nerf might need to be tweaked a lot. Hope it doesn't make armour too shit (p.s: i haven't tested battle armour yet)"
Tweaks:
Marines/Jackboots now get determined whether they have a helmet on spawning, instead of on death.
Additions:
Added an option to nerf vanilla HDest armour's head protection, this affects enemies too. (enabled by default)
Added an option to allow enemies to wear helmets, this will affect their head protection. (enabled by default)
dastrukar
Posts: 45 Joined: Thu Sep 20, 2018 11:38 pm
Post
by dastrukar » Sat Jul 03, 2021 3:48 am
Update(28/06/2021)
Compat:
Icarus' Nyx should now display its firemode when not wearing a helmet.
Update(3/07/2021)
Compat:
Updated to latest main of Hideous Destructor.
dastrukar
Posts: 45 Joined: Thu Sep 20, 2018 11:38 pm
Post
by dastrukar » Sun Jul 04, 2021 12:14 pm
Update(4/07/2021)
Compat:
Updated to latest main of Hideous Destructor.
dastrukar
Posts: 45 Joined: Thu Sep 20, 2018 11:38 pm
Post
by dastrukar » Mon Aug 16, 2021 1:59 am
Update(4/08/2021)
Compat:
Updated to latest main of Hideous Destructor.
Update(11/08/2021)
Compat:
Updated to latest main of Hideous Destructor.
Update(16/08/2021)
"This took way longer than it should've"
Compat:
Updated to latest main of Hideous Destructor.
Created a patch for the Corporate Armour addon by TwelveEyes/HalfBakedCake.
Added class HHArmourType for adding custom armour types into Hideous Helmet. (read hh_manual.md for more info)
Added class HHSpawnType for allowing custom spawning stuff.