Hideous Helmet (HDest addon)

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dastrukar
Posts: 45
Joined: Thu Sep 20, 2018 11:38 pm

Re: Hideous Helmet (HDest addon)

Post by dastrukar »

Update(31/05/2021)
Compat:
  • Updated to latest main of Hideous Destructor.
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dastrukar
Posts: 45
Joined: Thu Sep 20, 2018 11:38 pm

Re: Hideous Helmet (HDest addon)

Post by dastrukar »

"My bad, forgot to post the changelog here too."

Update(6/06/2021)
Compat:
  • Updated to latest main of Hideous Destructor.
Tweaks:
  • Helmet no longer protects your legs.
Update(7/06/2021)
Compat:
  • Updated to latest main of Hideous Destructor.
  • HUD Compass should now match the latest main's.
Update(8/06/2021)
Fixes:
  • "Hide Weapon Status" should now actually unhide weapon status when disabled.
  • Whitelist editor should now properly save.
User avatar
dastrukar
Posts: 45
Joined: Thu Sep 20, 2018 11:38 pm

Re: Hideous Helmet (HDest addon)

Post by dastrukar »

Update(16/06/2021)
"Hopefully the tweaks don't make the helmet too good"

Compat:
  • Updated to latest main of Hideous Destructor.
  • Weapons from Peppergrinder should now display its firemode when not wearing a helmet. (only applies if Hide Weapon Status is enabled)
Tweaks:
  • Tweaked how the helmet takes damage. (should last a bit longer now)
  • Adjusted helmet max durability to 72. (which is half of the Garrison armour's max durability)
Added:
  • Added hh_debug for.. well, debugging helmet stuff. (also because hd_debug displays a lot of stuff)
User avatar
dastrukar
Posts: 45
Joined: Thu Sep 20, 2018 11:38 pm

Re: Hideous Helmet (HDest addon)

Post by dastrukar »

Update(17/06/2021)
Compat:
  • Updated to latest main of Hideous Destructor
Tweaks:
  • Changed the default min and max durability of helmets from foes
Additions:
  • Added a way to reset options back to default
  • Added some weapons from addons to the "whitelist"

Update(19/06/2021)
"Note to self: Add a new operator for "hh_firemodecodes"'s parser thing"

Compat:
  • ZM69 should now display its firemode when not wearing a helmet.
Misc:
  • Sorted hh_firemodecodes into different files
User avatar
dastrukar
Posts: 45
Joined: Thu Sep 20, 2018 11:38 pm

Re: Hideous Helmet (HDest addon)

Post by dastrukar »

Update(25/06/2021)
"Armour nerf might need to be tweaked a lot. Hope it doesn't make armour too shit (p.s: i haven't tested battle armour yet)"

Tweaks:
  • Marines/Jackboots now get determined whether they have a helmet on spawning, instead of on death.
Additions:
  • Added an option to nerf vanilla HDest armour's head protection, this affects enemies too. (enabled by default)
  • Added an option to allow enemies to wear helmets, this will affect their head protection. (enabled by default)
User avatar
dastrukar
Posts: 45
Joined: Thu Sep 20, 2018 11:38 pm

Re: Hideous Helmet (HDest addon)

Post by dastrukar »

Update(28/06/2021)
Compat:
  • Icarus' Nyx should now display its firemode when not wearing a helmet.
Update(3/07/2021)
Compat:
  • Updated to latest main of Hideous Destructor.
User avatar
dastrukar
Posts: 45
Joined: Thu Sep 20, 2018 11:38 pm

Re: Hideous Helmet (HDest addon)

Post by dastrukar »

Update(4/07/2021)
Compat:
  • Updated to latest main of Hideous Destructor.
User avatar
dastrukar
Posts: 45
Joined: Thu Sep 20, 2018 11:38 pm

Re: Hideous Helmet (HDest addon)

Post by dastrukar »

Update(4/08/2021)
Compat:
  • Updated to latest main of Hideous Destructor.
Update(11/08/2021)
Compat:
  • Updated to latest main of Hideous Destructor.
Update(16/08/2021)
"This took way longer than it should've"

Compat:
  • Updated to latest main of Hideous Destructor.
  • Created a patch for the Corporate Armour addon by TwelveEyes/HalfBakedCake.
  • Added class HHArmourType for adding custom armour types into Hideous Helmet. (read hh_manual.md for more info)
  • Added class HHSpawnType for allowing custom spawning stuff.
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